+ added missing table headers on TEXTURE_FORMAT.md

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2021-09-01 16:41:00 +02:00
parent 8ae77aa7c0
commit cfdd92d173

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@ -20,12 +20,16 @@ Wallpaper engine uses a custom texture storage format converted by resourcecompi
| __Texture information__ | x bytes | Varies depending on the container version |
## TEXB0003
| Information | Size | Default value |
|---|---|---|
| __Unknown data__ | 4 bytes | To be reversed |
| __Free image format__ | 4 bytes | The type of file this texture is based off the FREEIMAGE library |
| __Mip map levels__ | 4 bytes | The number of mipmap levels stored for this texture |
| __Mipmap entry__ | x bytes | See Mipmap entries |
## TEXB0002 and TEXB0001
| Information | Size | Default value |
|---|---|---|
| __Unknown data__ | 4 bytes | To be reversed |
| __Mip map levels__ | 4 bytes | The number of mipmap levels stored for this texture |
| __Mipmap entry__ | x bytes | See Mipmap entries |