mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-14 05:12:25 +08:00
Merge 3b71c31783
into be0fc25e72
This commit is contained in:
commit
dca03dca66
282
README.md
282
README.md
@ -1,3 +1,5 @@
|
||||
<!-- This is project's status preview -->
|
||||
|
||||
<p align="center">
|
||||
<a href="https://github.com/Almamu/linux-wallpaperengine/blob/main/LICENSE"><img src="https://img.shields.io/github/license/Almamu/linux-wallpaperengine" /></a>
|
||||
<a href="https://github.com/Almamu/linux-wallpaperengine/actions?query=branch%3Amain"><img src="https://img.shields.io/github/actions/workflow/status/Almamu/linux-wallpaperengine/cmake.yml?branch=main" /></a>
|
||||
@ -16,281 +18,23 @@ Bring **Wallpaper Engine**-style live wallpapers to Linux! This project allows y
|
||||
|
||||
> ⚠️ This is an educational project that evolved into a functional OpenGL-based wallpaper engine for Linux. Expect some limitations and quirks!
|
||||
|
||||
---
|
||||
## 🚀 To install this program, please see this
|
||||
- [How to install?](/docs/Knowledges/Beginner/Q&A/How%20to%20install.md)
|
||||
|
||||
## 📦 System Requirements
|
||||
## 🧪 Usage!
|
||||
- [How to use this?](/docs/Knowledges/Beginner/Q&A/How%20to%20use%20this.md)
|
||||
|
||||
To compile and run this, you'll need:
|
||||
|
||||
- OpenGL 3.3 support
|
||||
- CMake
|
||||
- LZ4, Zlib
|
||||
- SDL2
|
||||
- FFmpeg
|
||||
- X11 or Wayland
|
||||
- Xrandr (for X11)
|
||||
- GLFW3, GLEW, GLUT, GLM
|
||||
- MPV
|
||||
- PulseAudio
|
||||
- FFTW3
|
||||
|
||||
Install the required dependencies on Ubuntu/Debian-based systems:
|
||||
|
||||
### Ubuntu 22.04
|
||||
```bash
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 libfftw3-dev
|
||||
```
|
||||
|
||||
### Ubuntu 24.04
|
||||
```bash
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv2 libpulse-dev libpulse0 libfftw3-dev
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🐧 Arch Linux Users
|
||||
|
||||
You can install this directly from the AUR using your favorite AUR helper:
|
||||
|
||||
```bash
|
||||
yay -S linux-wallpaperengine-git
|
||||
```
|
||||
|
||||
> This installs the latest development version.
|
||||
|
||||
**Note:** You’ll still need assets from the official Wallpaper Engine (via Steam). See below for details.
|
||||
|
||||
---
|
||||
|
||||
## 🚀 Getting Started
|
||||
|
||||
### 1. Get Wallpaper Engine Assets
|
||||
|
||||
You **must own and install Wallpaper Engine** via Steam. This provides the required assets used by many backgrounds.
|
||||
|
||||
Good news: **you usually don’t need to copy anything manually.** The app will automatically look in these common install paths:
|
||||
|
||||
```
|
||||
~/.steam/steam/steamapps/common
|
||||
~/.local/share/Steam/steamapps/common
|
||||
~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common
|
||||
~/snap/steam/common/.local/share/Steam/steamapps/common
|
||||
```
|
||||
|
||||
> ✅ If Wallpaper Engine is installed in one of these paths, the assets will be detected automatically!
|
||||
|
||||
---
|
||||
|
||||
#### ❗ If Assets Aren’t Found Automatically
|
||||
|
||||
You can copy the `assets` folder manually:
|
||||
|
||||
1. In Steam, right-click **Wallpaper Engine** → **Manage** → **Browse local files**
|
||||
2. Copy the `assets` folder
|
||||
3. Paste it into the same folder where the `linux-wallpaperengine` binary is located
|
||||
|
||||
---
|
||||
|
||||
### 2. Build from Source
|
||||
|
||||
Clone the repo:
|
||||
|
||||
```bash
|
||||
git clone --recurse-submodules https://github.com/Almamu/linux-wallpaperengine.git
|
||||
cd linux-wallpaperengine
|
||||
```
|
||||
|
||||
Build it:
|
||||
|
||||
```bash
|
||||
mkdir build && cd build
|
||||
cmake ..
|
||||
make
|
||||
```
|
||||
|
||||
Once the build process is finished, this should create a new `output` folder containing the app and all the required
|
||||
support files to run.
|
||||
|
||||
> ✅ Remember: Place the `assets` folder next to the built binary if it isn’t detected automatically.
|
||||
|
||||
---
|
||||
|
||||
## 🧪 Usage
|
||||
|
||||
Basic syntax:
|
||||
|
||||
```bash
|
||||
./linux-wallpaperengine [options] <background_id or path>
|
||||
```
|
||||
|
||||
You can use either:
|
||||
- A Steam Workshop ID (e.g. `1845706469`)
|
||||
- A path to a background folder
|
||||
|
||||
---
|
||||
|
||||
### 🔧 Common Options
|
||||
|
||||
| Option | Description |
|
||||
|--------|-------------|
|
||||
| `--silent` | Mute background audio |
|
||||
| `--volume <val>` | Set audio volume |
|
||||
| `--noautomute` | Don't mute when other apps play audio |
|
||||
| `--no-audio-processing` | Disable audio reactive features |
|
||||
| `--fps <val>` | Limit frame rate |
|
||||
| `--window <XxYxWxH>` | Run in windowed mode with custom size/position |
|
||||
| `--screen-root <screen>` | Set as background for specific screen |
|
||||
| `--bg <id/path>` | Assign a background to a specific screen (use after `--screen-root`) |
|
||||
| `--scaling <mode>` | Wallpaper scaling: `stretch`, `fit`, `fill`, or `default` |
|
||||
| `--clamping <mode>` | Set texture clamping: `clamp`, `border`, `repeat` |
|
||||
| `--assets-dir <path>` | Set custom path for assets |
|
||||
| `--screenshot <file>` | Save screenshot (PNG, JPEG, BMP) |
|
||||
| `--list-properties` | Show customizable properties of a wallpaper |
|
||||
| `--set-property name=value` | Override a specific property |
|
||||
| `--disable-mouse` | Disable mouse interaction |
|
||||
| `--disable-parallax` | Disable parallax effect on backgrounds that support it |
|
||||
| `--no-fullscreen-pause` | Prevent pausing while fullscreen apps are running |
|
||||
|
||||
---
|
||||
|
||||
### 💡 Examples
|
||||
|
||||
#### Run a background by ID
|
||||
```bash
|
||||
./linux-wallpaperengine 1845706469
|
||||
```
|
||||
|
||||
#### Run a background from a folder
|
||||
```bash
|
||||
./linux-wallpaperengine ~/backgrounds/1845706469/
|
||||
```
|
||||
|
||||
#### Assign backgrounds to screens with scaling
|
||||
```bash
|
||||
./linux-wallpaperengine \
|
||||
--scaling stretch --screen-root eDP-1 --bg 2667198601 \
|
||||
--scaling fill --screen-root HDMI-1 --bg 2667198602
|
||||
```
|
||||
|
||||
#### Run in a window
|
||||
```bash
|
||||
./linux-wallpaperengine --window 0x0x1280x720 1845706469
|
||||
```
|
||||
|
||||
#### Limit FPS to save power
|
||||
```bash
|
||||
./linux-wallpaperengine --fps 30 1845706469
|
||||
```
|
||||
|
||||
#### Take a screenshot
|
||||
```bash
|
||||
./linux-wallpaperengine --screenshot ~/wallpaper.png 1845706469
|
||||
```
|
||||
|
||||
This can be useful as output for pywal or other color systems that use images as basis to generate a set of colors
|
||||
to apply to your system.
|
||||
|
||||
#### View and change properties
|
||||
```bash
|
||||
./linux-wallpaperengine --list-properties 2370927443
|
||||
```
|
||||
|
||||
The output includes all the relevant information for each of the different properties:
|
||||
```
|
||||
barcount - slider
|
||||
Description: Bar Count
|
||||
Value: 64
|
||||
Minimum value: 16
|
||||
Maximum value: 64
|
||||
Step: 1
|
||||
|
||||
bloom - boolean
|
||||
Description: Bloom
|
||||
Value: 0
|
||||
frequency - combolist
|
||||
Description: Frequency
|
||||
Value: 2
|
||||
Posible values:
|
||||
16 -> 1
|
||||
32 -> 2
|
||||
64 -> 3
|
||||
|
||||
owl - boolean
|
||||
Description: Owl
|
||||
Value: 0
|
||||
rain - boolean
|
||||
Description: Rain
|
||||
Value: 1
|
||||
schemecolor - color
|
||||
Description: ui_browse_properties_scheme_color
|
||||
R: 0.14902 G: 0.23137 B: 0.4 A: 1
|
||||
visualizer - boolean
|
||||
Description: <hr>Add Visualizer<hr>
|
||||
Value: 1
|
||||
visualizercolor - color
|
||||
Description: Bar Color
|
||||
R: 0.12549 G: 0.215686 B: 0.352941 A: 1
|
||||
visualizeropacity - slider
|
||||
Description: Bar Opacity
|
||||
Value: 1
|
||||
Minimum value: 0
|
||||
Maximum value: 1
|
||||
Step: 0.1
|
||||
|
||||
visualizerwidth - slider
|
||||
Description: Bar Spacing
|
||||
Value: 0.25
|
||||
Minimum value: 0
|
||||
Maximum value: 0.5
|
||||
Step: 0.01
|
||||
```
|
||||
|
||||
Any of these values can be modified with the --set-property switch. Say you want to enable the bloom in this background, you would do so like this:
|
||||
```
|
||||
./linux-wallpaperengine --set-property bloom=1 2370927443
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🧪 Wayland & X11 Support
|
||||
|
||||
- **Wayland**: Works with compositors that support `wlr-layer-shell-unstable`.
|
||||
- **X11**: Requires XRandr. Use `--screen-root <screen_name>` (as shown in `xrandr`).
|
||||
|
||||
> ⚠ For X11 users: Currently doesn't work if a compositor or desktop environment (e.g. GNOME, KDE, Nautilus) is drawing the background.
|
||||
|
||||
---
|
||||
## 🪲 Common issues
|
||||
- [Common Issues](/docs/Knowledges/Beginner/Q&A/Common%20Issues.md)
|
||||
|
||||
## 🌈 Example Backgrounds
|
||||
|
||||

|
||||

|
||||
### **Want to see more examples of backgrounds that work? Head over to the [project's website](https://wpengine.alma.mu/#showcase)**
|
||||
|
||||
Want to see more examples of backgrounds that work? Head over to the [project's website](https://wpengine.alma.mu/#showcase)
|
||||

|
||||

|
||||
|
||||
## 🪲 Common issues
|
||||
### Black screen when setting as screen's background
|
||||
This can be caused by a few different things depending on your environment and setup.
|
||||
|
||||
### X11
|
||||
Common symptom of a compositor drawing to the background which prevents Wallpaper Engine from being properly visible.
|
||||
The only solution currently is disabling the compositor so Wallpaper Engine can properly draw on the screen
|
||||
|
||||
### NVIDIA
|
||||
Some users have had issues with GLFW initialization and other OpenGL errors. These are generally something that's
|
||||
worth reporting in the issues. Sometimes adding this variable when running Wallpaper Engine helps and/or solves
|
||||
the issue:
|
||||
```bash
|
||||
__GL_THREADED_OPTIMIZATIONS=0 linux-wallpaperengine
|
||||
```
|
||||
|
||||
We'll be looking at improving this in the future, but for now it can be a useful workaround.
|
||||
|
||||
---
|
||||
|
||||
## 🙏 Special Thanks
|
||||
# 🙏 Special Thanks
|
||||
|
||||
- [RePKG](https://github.com/notscuffed/repkg) – for texture flag insights
|
||||
- [RenderDoc](https://github.com/baldurk/renderdoc) – the best OpenGL debugger out there!
|
||||
- [RenderDoc](https://github.com/baldurk/renderdoc) – the best OpenGL debugger out there!
|
23
docs/Knowledges/Beginner/Q&A/Common Issues.md
Normal file
23
docs/Knowledges/Beginner/Q&A/Common Issues.md
Normal file
@ -0,0 +1,23 @@
|
||||
# 🧪 Wayland & X11 Support
|
||||
|
||||
- **Wayland**: Works with compositors that support `wlr-layer-shell-unstable`.
|
||||
- **X11**: Requires XRandr. Use `--screen-root <screen_name>` (as shown in `xrandr`).
|
||||
|
||||
> ⚠ For X11 users: Currently doesn't work if a compositor or desktop environment (e.g. GNOME, KDE, Nautilus) is drawing the background.
|
||||
|
||||
# Black screen when setting as screen's background
|
||||
This can be caused by a few different things depending on your environment and setup.
|
||||
|
||||
## X11
|
||||
Common symptom of a compositor drawing to the background which prevents Wallpaper Engine from being properly visible.
|
||||
The only solution currently is disabling the compositor so Wallpaper Engine can properly draw on the screen
|
||||
|
||||
## NVIDIA
|
||||
Some users have had issues with GLFW initialization and other OpenGL errors. These are generally something that's
|
||||
worth reporting in the issues. Sometimes adding this variable when running Wallpaper Engine helps and/or solves
|
||||
the issue:
|
||||
```bash
|
||||
__GL_THREADED_OPTIMIZATIONS=0 linux-wallpaperengine
|
||||
```
|
||||
|
||||
We'll be looking at improving this in the future, but for now it can be a useful workaround.
|
@ -0,0 +1,48 @@
|
||||
# Buy and install: Wallpaper Engine
|
||||
|
||||
You **must own and install Wallpaper Engine** via Steam.
|
||||
|
||||
Install the Wallpaper Engine, this provides the required assets used by many backgrounds.
|
||||
|
||||
## 1. **Install Steam**
|
||||
|
||||
You can choose in your environment:
|
||||
|
||||
- From official Steampowered:
|
||||
1. You can download steam in here: https://store.steampowered.com/about/
|
||||
2. If you ended download, install the package
|
||||
- Debian & Ubuntu
|
||||
1. You can install in one step command: `sudo apt install steam`
|
||||
- Arch Linux
|
||||
1. In Arch Linux, Steam install is need little step, please see this ArchWiki:
|
||||
- English: https://wiki.archlinux.org/title/Steam
|
||||
- Japanese: https://wiki.archlinux.jp/index.php/Steam
|
||||
- Fedora
|
||||
- Please see official document:
|
||||
- https://docs.fedoraproject.org/en-US/gaming/proton/
|
||||
|
||||
## 2. **Install the Wallpaper Engine**
|
||||
|
||||
1. Buy in: https://store.steampowered.com/app/431960/Wallpaper_Engine/
|
||||
2. Install in Steam app, you can discover in Library, maybe you need to remove search conditions
|
||||
|
||||
## 3. Get Wallpaper Engine Assets
|
||||
|
||||
### [📰Good News!!] **You usally don't need to copy anything manually.** The app will automatically look in these common install paths:
|
||||
|
||||
```
|
||||
~/.steam/steam/steamapps/common
|
||||
~/.local/share/Steam/steamapps/common
|
||||
~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common
|
||||
~/snap/steam/common/.local/share/Steam/steamapps/common
|
||||
```
|
||||
|
||||
> ✅ If Wallpaper Engine is installed in one of these paths, the assets will be detected automatically!
|
||||
|
||||
### ⚠️ If Assets Aren’t Found Automatically
|
||||
|
||||
You can copy the `assets` folder manually:
|
||||
|
||||
1. In Steam, right-click **Wallpaper Engine** → **Manage** → **Browse local files**
|
||||
2. Copy the `assets` folder
|
||||
3. Paste it into the same folder where the `linux-wallpaperengine` binary is located
|
70
docs/Knowledges/Beginner/Q&A/How to install.md
Normal file
70
docs/Knowledges/Beginner/Q&A/How to install.md
Normal file
@ -0,0 +1,70 @@
|
||||
# 🚀 How to Install: Linux Wallpaper Engine
|
||||
|
||||
## 📦 System Requirements
|
||||
|
||||
### To compile and run this, you'll need:
|
||||
|
||||
- OpenGL 3.3 support
|
||||
- CMake
|
||||
- LZ4, Zlib
|
||||
- SDL2
|
||||
- FFmpeg
|
||||
- X11 or Wayland
|
||||
- Xrandr (for X11)
|
||||
- GLFW3, GLEW, GLUT, GLM
|
||||
- MPV
|
||||
- PulseAudio
|
||||
- FFTW3
|
||||
|
||||
### To use this program, you'll need:
|
||||
|
||||
1. **Official Wallpaper Engine's wallpaper assets (via Steam)**
|
||||
1. Let see this: [How to install - Wallpaper Engine](How%20to%20install%20-%20Wallpape%20Engine.md)
|
||||
|
||||
### Install the required dependencies on Ubuntu/Debian-based systems:
|
||||
|
||||
#### Ubuntu 22.04
|
||||
```bash
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv1 libpulse-dev libpulse0 libfftw3-dev
|
||||
```
|
||||
|
||||
#### Ubuntu 24.04
|
||||
```bash
|
||||
sudo apt-get update
|
||||
sudo apt-get install build-essential cmake libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev libgl-dev libglew-dev freeglut3-dev libsdl2-dev liblz4-dev libavcodec-dev libavformat-dev libavutil-dev libswscale-dev libxxf86vm-dev libglm-dev libglfw3-dev libmpv-dev mpv libmpv2 libpulse-dev libpulse0 libfftw3-dev
|
||||
```
|
||||
|
||||
---
|
||||
|
||||
## 🐧 Arch Linux Users
|
||||
|
||||
You can install this directly from the AUR using your favorite AUR helper:
|
||||
|
||||
```bash
|
||||
yay -S linux-wallpaperengine-git
|
||||
```
|
||||
|
||||
> This installs the latest development version.
|
||||
|
||||
### Build from Source
|
||||
|
||||
Clone the repo:
|
||||
|
||||
```bash
|
||||
git clone --recurse-submodules https://github.com/Almamu/linux-wallpaperengine.git
|
||||
cd linux-wallpaperengine
|
||||
```
|
||||
|
||||
Build it:
|
||||
|
||||
```bash
|
||||
mkdir build && cd build
|
||||
cmake ..
|
||||
make
|
||||
```
|
||||
|
||||
Once the build process is finished, this should create a new `output` folder containing the app and all the required
|
||||
support files to run.
|
||||
|
||||
> ✅ Remember: Place the `assets` folder next to the built binary if it isn’t detected automatically.
|
134
docs/Knowledges/Beginner/Q&A/How to use this.md
Normal file
134
docs/Knowledges/Beginner/Q&A/How to use this.md
Normal file
@ -0,0 +1,134 @@
|
||||
# 🧪 Usage
|
||||
|
||||
Basic syntax:
|
||||
|
||||
```bash
|
||||
./linux-wallpaperengine [options] <background_id or path>
|
||||
```
|
||||
|
||||
You can use either:
|
||||
- A Steam Workshop ID (e.g. `1845706469`)
|
||||
- A path to a background folder
|
||||
|
||||
---
|
||||
|
||||
## 🔧 Common Options
|
||||
|
||||
| Option | Description |
|
||||
|--------|-------------|
|
||||
| `--silent` | Mute background audio |
|
||||
| `--volume <val>` | Set audio volume |
|
||||
| `--noautomute` | Don't mute when other apps play audio |
|
||||
| `--no-audio-processing` | Disable audio reactive features |
|
||||
| `--fps <val>` | Limit frame rate |
|
||||
| `--window <XxYxWxH>` | Run in windowed mode with custom size/position |
|
||||
| `--screen-root <screen>` | Set as background for specific screen |
|
||||
| `--bg <id/path>` | Assign a background to a specific screen (use after `--screen-root`) |
|
||||
| `--scaling <mode>` | Wallpaper scaling: `stretch`, `fit`, `fill`, or `default` |
|
||||
| `--clamping <mode>` | Set texture clamping: `clamp`, `border`, `repeat` |
|
||||
| `--assets-dir <path>` | Set custom path for assets |
|
||||
| `--screenshot <file>` | Save screenshot (PNG, JPEG, BMP) |
|
||||
| `--list-properties` | Show customizable properties of a wallpaper |
|
||||
| `--set-property name=value` | Override a specific property |
|
||||
| `--disable-mouse` | Disable mouse interaction |
|
||||
| `--disable-parallax` | Disable parallax effect on backgrounds that support it |
|
||||
| `--no-fullscreen-pause` | Prevent pausing while fullscreen apps are running |
|
||||
|
||||
---
|
||||
|
||||
## 💡 Examples
|
||||
|
||||
### Run a background by ID
|
||||
```bash
|
||||
./linux-wallpaperengine 1845706469
|
||||
```
|
||||
|
||||
### Run a background from a folder
|
||||
```bash
|
||||
./linux-wallpaperengine ~/backgrounds/1845706469/
|
||||
```
|
||||
|
||||
### Assign backgrounds to screens with scaling
|
||||
```bash
|
||||
./linux-wallpaperengine \
|
||||
--scaling stretch --screen-root eDP-1 --bg 2667198601 \
|
||||
--scaling fill --screen-root HDMI-1 --bg 2667198602
|
||||
```
|
||||
|
||||
### Run in a window
|
||||
```bash
|
||||
./linux-wallpaperengine --window 0x0x1280x720 1845706469
|
||||
```
|
||||
|
||||
### Limit FPS to save power
|
||||
```bash
|
||||
./linux-wallpaperengine --fps 30 1845706469
|
||||
```
|
||||
|
||||
### Take a screenshot
|
||||
```bash
|
||||
./linux-wallpaperengine --screenshot ~/wallpaper.png 1845706469
|
||||
```
|
||||
|
||||
This can be useful as output for pywal or other color systems that use images as basis to generate a set of colors
|
||||
to apply to your system.
|
||||
|
||||
### View and change properties
|
||||
```bash
|
||||
./linux-wallpaperengine --list-properties 2370927443
|
||||
```
|
||||
|
||||
The output includes all the relevant information for each of the different properties:
|
||||
```
|
||||
barcount - slider
|
||||
Description: Bar Count
|
||||
Value: 64
|
||||
Minimum value: 16
|
||||
Maximum value: 64
|
||||
Step: 1
|
||||
|
||||
bloom - boolean
|
||||
Description: Bloom
|
||||
Value: 0
|
||||
frequency - combolist
|
||||
Description: Frequency
|
||||
Value: 2
|
||||
Posible values:
|
||||
16 -> 1
|
||||
32 -> 2
|
||||
64 -> 3
|
||||
|
||||
owl - boolean
|
||||
Description: Owl
|
||||
Value: 0
|
||||
rain - boolean
|
||||
Description: Rain
|
||||
Value: 1
|
||||
schemecolor - color
|
||||
Description: ui_browse_properties_scheme_color
|
||||
R: 0.14902 G: 0.23137 B: 0.4 A: 1
|
||||
visualizer - boolean
|
||||
Description: <hr>Add Visualizer<hr>
|
||||
Value: 1
|
||||
visualizercolor - color
|
||||
Description: Bar Color
|
||||
R: 0.12549 G: 0.215686 B: 0.352941 A: 1
|
||||
visualizeropacity - slider
|
||||
Description: Bar Opacity
|
||||
Value: 1
|
||||
Minimum value: 0
|
||||
Maximum value: 1
|
||||
Step: 0.1
|
||||
|
||||
visualizerwidth - slider
|
||||
Description: Bar Spacing
|
||||
Value: 0.25
|
||||
Minimum value: 0
|
||||
Maximum value: 0.5
|
||||
Step: 0.01
|
||||
```
|
||||
|
||||
Any of these values can be modified with the --set-property switch. Say you want to enable the bloom in this background, you would do so like this:
|
||||
```
|
||||
./linux-wallpaperengine --set-property bloom=1 2370927443
|
||||
```
|
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Before Width: | Height: | Size: 2.8 MiB After Width: | Height: | Size: 2.8 MiB |
0
docs/Knowledges/Developer/rendering/OBJECTS.md
Normal file
0
docs/Knowledges/Developer/rendering/OBJECTS.md
Normal file
43
docs/Knowledges/Project/Structure.md
Normal file
43
docs/Knowledges/Project/Structure.md
Normal file
@ -0,0 +1,43 @@
|
||||
# Project
|
||||
|
||||
## Structure
|
||||
|
||||
If you are confusing, let see this
|
||||
|
||||
### Root
|
||||
|
||||
### GitHub [/.github/](/.github/)
|
||||
|
||||
This directory includes GitHub settings
|
||||
|
||||
### Document
|
||||
|
||||
- [/README.md](/README.md)
|
||||
- You can see generally knowledges in this
|
||||
- [/LICENSE](/LICENSE)
|
||||
- This project's license
|
||||
- [/docs](/docs/)
|
||||
- Root
|
||||
- [./README.md](/docs/README.md)
|
||||
- This is your reading document
|
||||
- [./Beginner/](/docs/Beginner/)
|
||||
- If you are beginner, please see this
|
||||
- This include Q&A and other, so maybe you can resolve your problem in this
|
||||
- [./User/](/docs/User/)
|
||||
- If you are user, please see this
|
||||
- [./Project/](/docs/Project/)
|
||||
- This project's document, if you want to contribute, please see this
|
||||
- [./Developer/](/docs/Developer/)
|
||||
- Document for developer
|
||||
- If you are developer, please see this
|
||||
|
||||
### Source Code
|
||||
|
||||
- [/packaging/](/packaging/)
|
||||
- This is for package building
|
||||
- [/protocols/](/protocols/)
|
||||
- This is for <?>
|
||||
- [/src/](/src/)
|
||||
- This is source code
|
||||
- [/tools/](/tools/)
|
||||
- This is for <?>
|
2
docs/News Papers/Updates/! Latest.md
Normal file
2
docs/News Papers/Updates/! Latest.md
Normal file
@ -0,0 +1,2 @@
|
||||
# Latest Version
|
||||
1. Updated documents structures
|
Loading…
Reference in New Issue
Block a user