Wayland implementation cleanup

Removed wayland-display in favour of screen-root, it should automatically switch between X11 and Wayland implementations
Removed all the window-server-specific code from CWallpaperApplication
Moved COutput from CWallpaperApplication to each CVideoDriver as the output is tied to the driver
Moved CFullScreenDetector from CWallpaperApplication to each CVideoDriver as the detection is tied to the video driver
Applied the Driver treatment to the Input, this way CInputContext doesn't depend on the driver used
Updated CRenderContext to be aware of viewport-specific context updates
Viewport information is now held inside COutputViewport instead of being a simple map
Merged CLayerSurface and SWaylandOutput, inheriting from the new COutputViewport to standarize the minimum requirements of a viewport
  (makeCurrent and swapOutput are common requirements, X11 was the outlier not needing these per-viewport)
Moved all the viewport-specific code of Wayland from CWaylandOpenGLDriver to It's own class CWaylandOutputViewport
Fixed an issue under Wayland where sometimes the background surfaces wouldn't get anything drawn because the CWaylandOutput wasn't reset
Updated screenshot-taking code to be standard for all drivers again

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez 2023-04-22 05:51:27 +02:00
parent 2b7367662f
commit f21a6e64a7
46 changed files with 1031 additions and 842 deletions

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@ -73,9 +73,19 @@ if (ENABLE_WAYLAND)
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR})
add_compile_definitions(ENABLE_WAYLAND)
set(WAYLAND_SOURCES "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h" "src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp" "src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp"
"src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h" "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp" "src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
"src/WallpaperEngine/Input/CWaylandMouseInput.cpp" "src/WallpaperEngine/Input/CWaylandMouseInput.h" "xdg-shell-protocol.c" "wlr-layer-shell-unstable-v1-protocol.c")
set(WAYLAND_SOURCES
"src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
"src/WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.cpp"
"src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.cpp"
"src/WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.cpp"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.cpp"
"src/WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h"
"src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.cpp"
"src/WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
"xdg-shell-protocol.c"
"wlr-layer-shell-unstable-v1-protocol.c")
else()
set(WAYLAND_SOURCES "")
endif()
@ -142,8 +152,8 @@ add_executable(
src/WallpaperEngine/Input/CInputContext.h
src/WallpaperEngine/Input/CMouseInput.cpp
src/WallpaperEngine/Input/CMouseInput.h
src/WallpaperEngine/Input/CGLFWMouseInput.cpp
src/WallpaperEngine/Input/CGLFWMouseInput.h
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.cpp
src/WallpaperEngine/Input/Drivers/CGLFWMouseInput.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.h
src/WallpaperEngine/Render/Shaders/Variables/CShaderVariable.cpp
@ -175,6 +185,10 @@ add_executable(
src/WallpaperEngine/Render/Drivers/Output/CX11Output.h
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.cpp
src/WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/COutputViewport.h
src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.cpp
src/WallpaperEngine/Render/Drivers/Output/CX11OutputViewport.h
src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h
src/WallpaperEngine/Render/Drivers/CX11OpenGLDriver.cpp
src/WallpaperEngine/Render/Drivers/CVideoDriver.h

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@ -13,7 +13,6 @@ using namespace WallpaperEngine::Application;
struct option long_options[] = {
{ "screen-root", required_argument, nullptr, 'r' },
{ "wayland-display", required_argument, nullptr, 'i' },
{ "bg", required_argument, nullptr, 'b' },
{ "window", required_argument, nullptr, 'w' },
{ "pkg", required_argument, nullptr, 'p' },
@ -85,7 +84,7 @@ CApplicationContext::CApplicationContext (int argc, char* argv[])
std::string lastScreen;
while ((c = getopt_long (argc, argv, "b:ri:p:d:shf:a:w:mn", long_options, nullptr)) != -1)
while ((c = getopt_long (argc, argv, "b:r:p:d:shf:a:w:mn", long_options, nullptr)) != -1)
{
switch (c)
{
@ -125,25 +124,13 @@ CApplicationContext::CApplicationContext (int argc, char* argv[])
if (this->settings.render.mode == EXPLICIT_WINDOW)
sLog.exception ("Cannot run in both background and window mode");
this->settings.render.mode = X11_BACKGROUND;
this->settings.render.mode = DESKTOP_BACKGROUND;
lastScreen = optarg;
this->settings.general.screenBackgrounds[lastScreen] = "";
break;
case 'i':
if (this->settings.general.screenBackgrounds.find (optarg) != this->settings.general.screenBackgrounds.end ())
sLog.exception ("Cannot specify the same screen more than once: ", optarg);
if (this->settings.render.mode == EXPLICIT_WINDOW)
sLog.exception ("Cannot run in both background and window mode");
this->settings.render.mode = WAYLAND_LAYER_SHELL;
lastScreen = optarg;
this->settings.general.screenBackgrounds[lastScreen] = "";
break;
case 'w':
if (this->settings.render.mode == X11_BACKGROUND)
if (this->settings.render.mode == DESKTOP_BACKGROUND)
sLog.exception ("Cannot run in both background and window mode");
if (optarg != nullptr)

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@ -25,12 +25,10 @@ namespace WallpaperEngine::Application
{
/** Default window mode */
NORMAL_WINDOW = 0,
/** Draw to X11 background */
X11_BACKGROUND = 1,
/** Draw to the window server desktop */
DESKTOP_BACKGROUND = 1,
/** Explicit window mode with specified geometry */
EXPLICIT_WINDOW = 2,
/** Wayland mode - zwlr_layer_shell_v1 */
WAYLAND_LAYER_SHELL = 3,
};
struct

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@ -8,6 +8,11 @@
#include "WallpaperEngine/Render/CRenderContext.h"
#include "WallpaperEngine/Application/CApplicationState.h"
#include "WallpaperEngine/Audio/Drivers/Detectors/CPulseAudioPlayingDetector.h"
#include "WallpaperEngine/Input/Drivers/CWaylandMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Input/Drivers/CGLFWMouseInput.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
#include <unistd.h>
@ -223,134 +228,87 @@ namespace WallpaperEngine::Application
)
{
// this should be getting called at the end of the frame, so the right thing should be bound already
int width = context.getOutput ()->getFullWidth ();
int height = context.getOutput ()->getFullHeight ();
// make room for storing the pixel data
uint8_t* buffer = new uint8_t[width * height * sizeof (uint8_t) * 3];
uint8_t* pixel = buffer;
// read the image into the buffer
glReadPixels (0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer);
int width = context.getOutput ().getFullWidth ();
int height = context.getOutput ().getFullHeight ();
// build the output file with FreeImage
static FIBITMAP* bitmap = FreeImage_Allocate (width, height, 24);
RGBQUAD color;
int xoffset = 0;
for (const auto& viewport : context.getOutput ().getViewports ())
{
// activate opengl context so we can read from the framebuffer
viewport.second->makeCurrent ();
// make room for storing the pixel of this viewport
uint8_t* buffer = new uint8_t[viewport.second->viewport.z * viewport.second->viewport.w * sizeof (uint8_t) * 3];
uint8_t* pixel = buffer;
// read the viewport data into the pixel buffer
glReadPixels (
viewport.second->viewport.x, viewport.second->viewport.y,
viewport.second->viewport.z, viewport.second->viewport.w,
GL_RGB, GL_UNSIGNED_BYTE, buffer
);
if (!context.getDriver().requiresSeparateFlips()) {
// now get access to the pixels
for (int y = height; y > 0; y--)
for (int y = viewport.second->viewport.w; y > 0; y--)
{
for (int x = 0; x < width; x++)
for (int x = 0; x < viewport.second->viewport.z; x++)
{
color.rgbRed = *pixel++;
color.rgbGreen = *pixel++;
color.rgbBlue = *pixel++;
// set the pixel in the destination
FreeImage_SetPixelColor (bitmap, x, (context.getOutput()->renderVFlip() ? (height - y) : y), &color);
FreeImage_SetPixelColor (bitmap, x + xoffset, context.getOutput ().renderVFlip() ? (viewport.second->viewport.w - y) : y, &color);
}
}
// finally save the file
FreeImage_Save (format, bitmap, filename.c_str (), 0);
if (viewport.second->single)
xoffset += viewport.second->viewport.z;
// free all the used memory
// free the buffer allocated for the viewport
delete[] buffer;
FreeImage_Unload (bitmap);
const_cast<CWallpaperApplication*>(&context.getApp())->getContext().settings.screenshot.take = false;
} else {
const auto RENDERING = context.getDriver().getCurrentlyRendered();
static int xoff = 0;
for (int y = height; y > 0; y--)
{
for (int x = 0; x < width; x++)
{
color.rgbRed = *pixel++;
color.rgbGreen = *pixel++;
color.rgbBlue = *pixel++;
// set the pixel in the destination
FreeImage_SetPixelColor (bitmap, x + xoff, (context.getOutput()->renderVFlip() ? (height - y) : y), &color);
}
}
for (auto& [name, data] : context.getOutput()->getViewports()) {
if (name == RENDERING) {
xoff += data.viewport.z;
break;
}
}
const_cast<CWallpaperApplication*>(&context.getApp())->screenshotOutputsDone.push_back(RENDERING);
if (const_cast<CWallpaperApplication*>(&context.getApp())->screenshotOutputsDone.size() >= context.getOutput()->getViewports().size()) {
// finally save the file
FreeImage_Save (format, bitmap, filename.c_str (), 0);
// free all the used memory
delete[] buffer;
FreeImage_Unload (bitmap);
const_cast<CWallpaperApplication*>(&context.getApp())->getContext().settings.screenshot.take = false;
}
}
// finally save the file
FreeImage_Save (format, bitmap, filename.c_str (), 0);
FreeImage_Unload (bitmap);
}
void CWallpaperApplication::show ()
{
// initialize OpenGL driver
#ifdef ENABLE_WAYLAND
const bool WAYLAND = getenv("WAYLAND_DISPLAY") && this->m_context.settings.render.mode == CApplicationContext::WAYLAND_LAYER_SHELL;
if (WAYLAND) {
videoDriver = std::make_unique<WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver>("wallpaperengine", this->m_context, this);
inputContext = std::make_unique<WallpaperEngine::Input::CInputContext>(*(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver*)videoDriver.get());
} else {
#endif
videoDriver = std::make_unique<WallpaperEngine::Render::Drivers::CX11OpenGLDriver>("wallpaperengine", this->m_context);
inputContext = std::make_unique<WallpaperEngine::Input::CInputContext>(*(WallpaperEngine::Render::Drivers::CX11OpenGLDriver*)videoDriver.get());
#ifdef ENABLE_WAYLAND
const bool WAYLAND_DISPLAY = getenv ("WAYLAND_DISPLAY");
// setup the right video driver based on the environment and the startup mode requested
if (WAYLAND_DISPLAY && this->m_context.settings.render.mode == CApplicationContext::DESKTOP_BACKGROUND)
{
auto waylandDriver = new WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver (this->m_context, *this);
inputContext = new WallpaperEngine::Input::CInputContext (new WallpaperEngine::Input::Drivers::CWaylandMouseInput (waylandDriver));
videoDriver = waylandDriver;
}
else
{
auto x11Driver = new WallpaperEngine::Render::Drivers::CX11OpenGLDriver ("wallpaperengine", this->m_context, *this);
// no wayland detected, try the old X11 method
inputContext = new WallpaperEngine::Input::CInputContext (new WallpaperEngine::Input::Drivers::CGLFWMouseInput (x11Driver));
videoDriver = x11Driver;
}
if (WAYLAND)
fullscreenDetector = std::make_unique<WallpaperEngine::Render::Drivers::Detectors::CWaylandFullScreenDetector>(this->m_context, *(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver*)videoDriver.get());
else
#endif
fullscreenDetector = std::make_unique<WallpaperEngine::Render::Drivers::Detectors::CX11FullScreenDetector>(this->m_context, *videoDriver);
// stereo mix recorder for audio processing
WallpaperEngine::Audio::Drivers::Recorders::CPulseAudioPlaybackRecorder audioRecorder;
// audio playing detector
WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, *fullscreenDetector);
WallpaperEngine::Audio::Drivers::Detectors::CPulseAudioPlayingDetector audioDetector (this->m_context, videoDriver->getFullscreenDetector ());
// initialize sdl audio driver
audioDriver = std::make_unique<WallpaperEngine::Audio::Drivers::CSDLAudioDriver> (this->m_context, audioDetector, audioRecorder);
audioDriver = new WallpaperEngine::Audio::Drivers::CSDLAudioDriver (this->m_context, audioDetector, audioRecorder);
// initialize audio context
audioContext = std::make_unique<WallpaperEngine::Audio::CAudioContext> (*audioDriver);
// initialize the requested output
switch (this->m_context.settings.render.mode)
{
case CApplicationContext::EXPLICIT_WINDOW:
case CApplicationContext::NORMAL_WINDOW:
output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (this->m_context, *videoDriver, *fullscreenDetector);
break;
case CApplicationContext::X11_BACKGROUND:
output = new WallpaperEngine::Render::Drivers::Output::CX11Output (this->m_context, *videoDriver, *fullscreenDetector);
break;
#ifdef ENABLE_WAYLAND
case CApplicationContext::WAYLAND_LAYER_SHELL:
output = new WallpaperEngine::Render::Drivers::Output::CWaylandOutput (this->m_context, *videoDriver, *fullscreenDetector);
break;
#endif
}
audioContext = new WallpaperEngine::Audio::CAudioContext (*audioDriver);
// initialize render context
context = std::make_unique<WallpaperEngine::Render::CRenderContext> (output, *videoDriver, *inputContext, *this);
context = new WallpaperEngine::Render::CRenderContext (*videoDriver, *inputContext, *this);
// set all the specific wallpapers required
for (const auto& it : this->m_backgrounds)
@ -365,30 +323,8 @@ namespace WallpaperEngine::Application
this->m_defaultBackground->getWallpaper (), *context, *audioContext
));
#ifdef ENABLE_WAYLAND
if (WAYLAND) {
renderFrame();
while (this->m_context.state.general.keepRunning && !videoDriver->closeRequested ()) {
videoDriver->dispatchEventQueue();
}
} else {
#endif
while (!videoDriver->closeRequested () && this->m_context.state.general.keepRunning) {
static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
// get the start time of the frame
startTime = videoDriver->getRenderTime ();
renderFrame();
// get the end time of the frame
endTime = videoDriver->getRenderTime ();
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
}
#ifdef ENABLE_WAYLAND
}
#endif
while (this->m_context.state.general.keepRunning && !videoDriver->closeRequested ())
videoDriver->dispatchEventQueue ();
// ensure this is updated as sometimes it might not come from a signal
this->m_context.state.general.keepRunning = false;
@ -398,7 +334,8 @@ namespace WallpaperEngine::Application
SDL_Quit ();
}
void CWallpaperApplication::renderFrame() {
void CWallpaperApplication::update()
{
static time_t seconds;
static struct tm* timeinfo;
@ -422,10 +359,8 @@ namespace WallpaperEngine::Application
if (!this->m_context.settings.screenshot.take || videoDriver->getFrameCounter () < 5)
return;
if (std::find_if(screenshotOutputsDone.begin(), screenshotOutputsDone.end(), [&] (const auto& other) { return other == context->getDriver().getCurrentlyRendered(); }) != screenshotOutputsDone.end())
return;
this->takeScreenshot (*context, this->m_context.settings.screenshot.path, this->m_context.settings.screenshot.format);
this->m_context.settings.screenshot.take = false;
}
void CWallpaperApplication::signal (int signal)
@ -447,8 +382,4 @@ namespace WallpaperEngine::Application
{
return this->m_context;
}
WallpaperEngine::Render::Drivers::Output::COutput* CWallpaperApplication::getOutput() const {
return this->output;
}
}

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@ -65,7 +65,7 @@ namespace WallpaperEngine::Application
/**
* Renders a frame
*/
void renderFrame();
void update();
/**
* Gets the output
*/
@ -116,13 +116,11 @@ namespace WallpaperEngine::Application
/** Maps screens to backgrounds */
std::map <std::string, Core::CProject*> m_backgrounds;
std::unique_ptr<WallpaperEngine::Render::Drivers::CVideoDriver> videoDriver;
std::unique_ptr<WallpaperEngine::Input::CInputContext> inputContext;
WallpaperEngine::Render::Drivers::Output::COutput* output;
std::unique_ptr<WallpaperEngine::Render::Drivers::Detectors::CFullScreenDetector> fullscreenDetector;
std::unique_ptr<WallpaperEngine::Audio::Drivers::CSDLAudioDriver> audioDriver;
std::unique_ptr<WallpaperEngine::Render::CRenderContext> context;
std::unique_ptr<WallpaperEngine::Audio::CAudioContext> audioContext;
WallpaperEngine::Render::Drivers::CVideoDriver* videoDriver;
WallpaperEngine::Input::CInputContext* inputContext;
WallpaperEngine::Audio::Drivers::CSDLAudioDriver* audioDriver;
WallpaperEngine::Render::CRenderContext* context;
WallpaperEngine::Audio::CAudioContext* audioContext;
std::vector<std::string> screenshotOutputsDone;
};

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@ -4,7 +4,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
{
CAudioPlayingDetector::CAudioPlayingDetector (
Application::CApplicationContext& appContext,
Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
m_applicationContext (appContext),
m_fullscreenDetector (fullscreenDetector),
m_isPlaying (false)
@ -21,7 +21,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
return this->m_applicationContext;
}
Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector ()
const Render::Drivers::Detectors::CFullScreenDetector& CAudioPlayingDetector::getFullscreenDetector () const
{
return this->m_fullscreenDetector;
}

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@ -23,7 +23,7 @@ namespace WallpaperEngine
class CAudioPlayingDetector
{
public:
CAudioPlayingDetector (Application::CApplicationContext& appContext, Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
CAudioPlayingDetector (Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector);
/**
* @return If any kind of sound is currently playing on the default audio device
@ -48,13 +48,13 @@ namespace WallpaperEngine
/**
* @return The fullscreen detector used
*/
[[nodiscard]] Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector ();
[[nodiscard]] const Render::Drivers::Detectors::CFullScreenDetector& getFullscreenDetector () const;
private:
bool m_isPlaying;
Application::CApplicationContext& m_applicationContext;
Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
const Render::Drivers::Detectors::CFullScreenDetector& m_fullscreenDetector;
};
}
}

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@ -34,7 +34,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
CPulseAudioPlayingDetector::CPulseAudioPlayingDetector (
Application::CApplicationContext& appContext,
Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
const Render::Drivers::Detectors::CFullScreenDetector& fullscreenDetector) :
CAudioPlayingDetector (appContext, fullscreenDetector),
m_mainloop (nullptr),
m_mainloopApi (nullptr),

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@ -10,7 +10,7 @@ namespace WallpaperEngine::Audio::Drivers::Detectors
class CPulseAudioPlayingDetector : public CAudioPlayingDetector
{
public:
explicit CPulseAudioPlayingDetector (Application::CApplicationContext& appContext, Render::Drivers::Detectors::CFullScreenDetector&);
explicit CPulseAudioPlayingDetector (Application::CApplicationContext& appContext, const Render::Drivers::Detectors::CFullScreenDetector&);
~CPulseAudioPlayingDetector ();
void update () override;

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@ -1,21 +0,0 @@
#include <glm/common.hpp>
#include "CGLFWMouseInput.h"
using namespace WallpaperEngine::Input;
CGLFWMouseInput::CGLFWMouseInput (GLFWwindow* window) : m_reportedPosition (), m_mousePosition (), m_window (window) {}
void CGLFWMouseInput::update ()
{
if (!m_window)
return;
// update current mouse position
glfwGetCursorPos (this->m_window, &this->m_mousePosition.x, &this->m_mousePosition.y);
// interpolate to the new position
this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0);
}
glm::dvec2 CGLFWMouseInput::position() const {
return this->m_reportedPosition;
}

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@ -1,26 +1,13 @@
#include "CInputContext.h"
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
#include "WallpaperEngine/Input/CGLFWMouseInput.h"
#ifdef ENABLE_WAYLAND
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Input/CWaylandMouseInput.h"
#endif
using namespace WallpaperEngine::Input;
using namespace WallpaperEngine::Render::Drivers;
CInputContext::CInputContext (CX11OpenGLDriver& videoDriver)
CInputContext::CInputContext (CMouseInput* mouseInput) :
m_mouse (mouseInput)
{
m_mouse = std::make_unique<CGLFWMouseInput>(videoDriver.getWindow());
}
#ifdef ENABLE_WAYLAND
CInputContext::CInputContext (CWaylandOpenGLDriver& videoDriver)
{
m_mouse = std::make_unique<CWaylandMouseInput>(&videoDriver);
}
#endif
void CInputContext::update ()
{
this->m_mouse->update ();
@ -28,5 +15,5 @@ void CInputContext::update ()
const CMouseInput& CInputContext::getMouseInput () const
{
return *this->m_mouse.get();
return *this->m_mouse;
}

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@ -1,14 +1,10 @@
#pragma once
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
#ifdef ENABLE_WAYLAND
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
#endif
#include "CMouseInput.h"
namespace WallpaperEngine::Render::Drivers
{
class CX11OpenGLDriver;
class CVideoDriver;
}
namespace WallpaperEngine::Input
@ -16,15 +12,16 @@ namespace WallpaperEngine::Input
class CInputContext
{
public:
explicit CInputContext (Render::Drivers::CX11OpenGLDriver& videoDriver);
#ifdef ENABLE_WAYLAND
explicit CInputContext (Render::Drivers::CWaylandOpenGLDriver& videoDriver);
#endif
explicit CInputContext (CMouseInput* mouseInput);
/**
* Updates input information
*/
void update ();
[[nodiscard]] const CMouseInput& getMouseInput () const;
private:
std::unique_ptr<CMouseInput> m_mouse;
CMouseInput* m_mouse;
};
}

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@ -1,4 +0,0 @@
#include <glm/common.hpp>
#include "CMouseInput.h"
using namespace WallpaperEngine::Input;

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@ -1,12 +1,6 @@
#pragma once
#ifdef ENABLE_WAYLAND
#include "../Render/Drivers/CWaylandOpenGLDriver.h"
#endif
#include <glm/vec2.hpp>
#include "GLFW/glfw3.h"
namespace WallpaperEngine::Input
{

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@ -1,27 +0,0 @@
#include <glm/common.hpp>
#include "CWaylandMouseInput.h"
using namespace WallpaperEngine::Input;
CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) {
waylandDriver = driver;
}
void CWaylandMouseInput::update ()
{
;
}
glm::dvec2 CWaylandMouseInput::position() const {
if (!waylandDriver || !waylandDriver->lastLSInFocus)
return {0, 0};
for (auto& o : waylandDriver->m_outputs) {
if (!o->rendering)
continue;
return o->layerSurface.get() == waylandDriver->lastLSInFocus ? o->layerSurface->mousePos : glm::dvec2{-1337, -1337};
}
return {0, 0};
}

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@ -0,0 +1,24 @@
#include <glm/common.hpp>
#include "CGLFWMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
using namespace WallpaperEngine::Input::Drivers;
CGLFWMouseInput::CGLFWMouseInput (Render::Drivers::CX11OpenGLDriver* driver) :
m_reportedPosition (),
m_mousePosition (),
m_driver (driver) {}
void CGLFWMouseInput::update ()
{
// update current mouse position
glfwGetCursorPos (this->m_driver->getWindow (), &this->m_mousePosition.x, &this->m_mousePosition.y);
// interpolate to the new position
this->m_reportedPosition = glm::mix (this->m_reportedPosition, this->m_mousePosition, 1.0);
}
glm::dvec2 CGLFWMouseInput::position() const
{
return this->m_reportedPosition;
}

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@ -1,11 +1,15 @@
#pragma once
#include "CMouseInput.h"
#include "WallpaperEngine/Input/CMouseInput.h"
#include <glm/vec2.hpp>
#include "GLFW/glfw3.h"
namespace WallpaperEngine::Input
namespace WallpaperEngine::Render::Drivers
{
class CX11OpenGLDriver;
}
namespace WallpaperEngine::Input::Drivers
{
/**
* Handles mouse input for the background
@ -13,7 +17,7 @@ namespace WallpaperEngine::Input
class CGLFWMouseInput : public CMouseInput
{
public:
explicit CGLFWMouseInput(GLFWwindow* window);
explicit CGLFWMouseInput(Render::Drivers::CX11OpenGLDriver* driver);
/**
* Takes current mouse position and updates it
@ -26,10 +30,7 @@ namespace WallpaperEngine::Input
glm::dvec2 position () const override;
private:
/**
* The GLFW window to get mouse position from
*/
GLFWwindow* m_window = nullptr;
Render::Drivers::CX11OpenGLDriver* m_driver;
/**
* The current mouse position

View File

@ -0,0 +1,29 @@
#include <glm/common.hpp>
#include "CWaylandMouseInput.h"
using namespace WallpaperEngine::Input::Drivers;
CWaylandMouseInput::CWaylandMouseInput(WallpaperEngine::Render::Drivers::CWaylandOpenGLDriver* driver) :
waylandDriver (driver)
{
}
void CWaylandMouseInput::update ()
{
}
glm::dvec2 CWaylandMouseInput::position() const
{
if (!waylandDriver->viewportInFocus)
return {0, 0};
for (auto& o : waylandDriver->m_screens)
{
if (!o->rendering)
continue;
return o == waylandDriver->viewportInFocus ? o->mousePos : glm::dvec2{-1337, -1337};
}
return {0, 0};
}

View File

@ -1,13 +1,13 @@
#pragma once
#include "CMouseInput.h"
#include "../Render/Drivers/CWaylandOpenGLDriver.h"
#include "WallpaperEngine/Input/CMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
#include <glm/vec2.hpp>
#include "GLFW/glfw3.h"
namespace WallpaperEngine::Input
namespace WallpaperEngine::Input::Drivers
{
/**
* Handles mouse input for the background

View File

@ -10,11 +10,10 @@
namespace WallpaperEngine::Render
{
CRenderContext::CRenderContext (
const Drivers::Output::COutput* output, Drivers::CVideoDriver& driver, Input::CInputContext& input,
Drivers::CVideoDriver& driver, Input::CInputContext& input,
CWallpaperApplication& app
) :
m_defaultWallpaper (nullptr),
m_output (output),
m_driver (driver),
m_app (app),
m_input (input),
@ -27,28 +26,24 @@ namespace WallpaperEngine::Render
bool firstFrame = true;
bool renderFrame = true;
for (const auto& cur : this->m_output->getViewports ())
for (const auto& cur : this->getOutput ().getViewports ())
{
if (!this->m_driver.shouldRenderOutput(cur.first))
continue;
this->m_driver.makeCurrent(cur.first);
cur.second->makeCurrent ();
#if !NDEBUG
std::string str = "Rendering to output " + cur.first;
glPushDebugGroup (GL_DEBUG_SOURCE_APPLICATION, 0, -1, str.c_str ());
#endif /* DEBUG */
// search the background in the viewport selection
auto ref = this->m_wallpapers.find (cur.first);
// render the background
if (ref != this->m_wallpapers.end ())
ref->second->render (cur.second.viewport, this->m_output->renderVFlip (), renderFrame, firstFrame);
ref->second->render (cur.second->viewport, this->getOutput ().renderVFlip (), renderFrame, firstFrame);
else
this->m_defaultWallpaper->render (
cur.second.viewport, this->m_output->renderVFlip (), renderFrame, firstFrame
cur.second->viewport, this->getOutput ().renderVFlip (), renderFrame, firstFrame
);
// scenes need to render a new frame for each viewport as they produce different results
// but videos should only be rendered once per group of viewports
@ -57,22 +52,20 @@ namespace WallpaperEngine::Render
glPopDebugGroup ();
#endif /* DEBUG */
if (this->m_driver.requiresSeparateFlips())
this->m_driver.swapOutputBuffer(cur.first);
cur.second->swapOutput ();
}
// read the full texture into the image
if (this->m_output->haveImageBuffer ())
if (this->getOutput ().haveImageBuffer ())
glReadPixels (
0, 0, this->m_output->getFullWidth (), this->m_output->getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
this->m_output->getImageBuffer ()
0, 0, this->getOutput ().getFullWidth (), this->getOutput ().getFullHeight (), GL_BGRA, GL_UNSIGNED_BYTE,
this->getOutput ().getImageBuffer ()
);
// update the output with the given image
this->m_output->updateRender ();
this->getOutput ().updateRender ();
// finally swap buffers
if (!this->m_driver.requiresSeparateFlips())
this->m_driver.swapBuffers ();
this->m_driver.swapBuffers ();
}
void CRenderContext::setDefaultWallpaper (CWallpaper* wallpaper)
@ -100,9 +93,9 @@ namespace WallpaperEngine::Render
return this->m_driver;
}
const Drivers::Output::COutput* CRenderContext::getOutput () const
const Drivers::Output::COutput& CRenderContext::getOutput () const
{
return this->m_output;
return this->m_driver.getOutput ();
}
const ITexture* CRenderContext::resolveTexture (const std::string& name)

View File

@ -9,6 +9,7 @@
#include "WallpaperEngine/Input/CMouseInput.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Render/Drivers/Output/COutput.h"
#include "WallpaperEngine/Render/Drivers/Output/COutputViewport.h"
namespace WallpaperEngine
{
@ -26,6 +27,7 @@ namespace WallpaperEngine
namespace Output
{
class COutput;
class COutputViewport;
}
}
@ -35,7 +37,7 @@ namespace WallpaperEngine
class CRenderContext
{
public:
CRenderContext (const Drivers::Output::COutput* output, Drivers::CVideoDriver& driver, Input::CInputContext& input, CWallpaperApplication& app);
CRenderContext (Drivers::CVideoDriver& driver, Input::CInputContext& input, CWallpaperApplication& app);
void render ();
void setDefaultWallpaper (CWallpaper* wallpaper);
@ -43,7 +45,7 @@ namespace WallpaperEngine
[[nodiscard]] Input::CInputContext& getInputContext () const;
[[nodiscard]] const CWallpaperApplication& getApp () const;
[[nodiscard]] const Drivers::CVideoDriver& getDriver () const;
[[nodiscard]] const Drivers::Output::COutput* getOutput () const;
[[nodiscard]] const Drivers::Output::COutput& getOutput () const;
const ITexture* resolveTexture (const std::string& name);
private:
@ -59,8 +61,6 @@ namespace WallpaperEngine
CWallpaperApplication& m_app;
/** Texture cache for the render */
CTextureCache* m_textureCache;
/** Output driver that describes how the wallpapers are rendered */
const Drivers::Output::COutput* m_output;
};
}
}

View File

@ -47,7 +47,8 @@ CVideo::CVideo (Core::CVideo* video, CRenderContext& context, CAudioContext& aud
mpv_set_option (this->m_mpv, "volume", MPV_FORMAT_DOUBLE, &volume);
// initialize gl context for mpv
mpv_opengl_init_params gl_init_params {this->getContext().getDriver().getWindowHandle() ? get_proc_address_glfw : get_proc_address_wayland, nullptr};
mpv_opengl_init_params gl_init_params {get_proc_address_wayland, nullptr};
// mpv_opengl_init_params gl_init_params {this->getContext().getDriver().getWindowHandle() ? get_proc_address_glfw : get_proc_address_wayland, nullptr};
mpv_render_param params[] {
{MPV_RENDER_PARAM_API_TYPE, const_cast <char*> (MPV_RENDER_API_TYPE_OPENGL)},
{MPV_RENDER_PARAM_OPENGL_INIT_PARAMS, &gl_init_params},

View File

@ -2,26 +2,12 @@
using namespace WallpaperEngine::Render::Drivers;
void CVideoDriver::dispatchEventQueue() const {
// intentionally left blank
CVideoDriver::CVideoDriver (CWallpaperApplication& app) :
m_app (app)
{
}
void CVideoDriver::makeCurrent(const std::string& outputName) const {
// intentionally left blank
}
bool CVideoDriver::shouldRenderOutput(const std::string& outputName) const {
return true;
}
bool CVideoDriver::requiresSeparateFlips() const {
return false;
}
void CVideoDriver::swapOutputBuffer(const std::string& outputName) {
// intentionally left blank
}
std::string CVideoDriver::getCurrentlyRendered() const {
return "";
CWallpaperApplication& CVideoDriver::getApp () const
{
return this->m_app;
}

View File

@ -3,20 +3,37 @@
#include <glm/vec4.hpp>
#include <glm/vec2.hpp>
#include <string>
#include "WallpaperEngine/Render/Drivers/Output/COutput.h"
namespace WallpaperEngine::Application
{
class CWallpaperApplication;
}
namespace WallpaperEngine::Render::Drivers
{
namespace Detectors
{
class CFullScreenDetector;
}
class CVideoDriver
{
public:
CVideoDriver (CWallpaperApplication& app);
/**
* @return The window handle used by this video driver
* @return The fullscreen detector this video driver uses
*/
virtual void* getWindowHandle () const = 0;
[[nodiscard]] virtual Detectors::CFullScreenDetector& getFullscreenDetector () = 0;
/**
* @return The current output in use
*/
[[nodiscard]] virtual Output::COutput& getOutput () = 0;
/**
* @return The time that has passed since the driver started
*/
virtual float getRenderTime () const = 0;
[[nodiscard]] virtual float getRenderTime () const = 0;
/**
* @return If a close was requested by the OS
*/
@ -40,7 +57,7 @@ namespace WallpaperEngine::Render::Drivers
/**
* @return The size of the framebuffer available for the driver
*/
virtual glm::ivec2 getFramebufferSize () const = 0;
[[nodiscard]] virtual glm::ivec2 getFramebufferSize () const = 0;
/**
* Performs buffer swapping
*/
@ -48,30 +65,18 @@ namespace WallpaperEngine::Render::Drivers
/**
* @return The number of rendered frames since the start of the driver
*/
virtual uint32_t getFrameCounter () const = 0;
[[nodiscard]] virtual uint32_t getFrameCounter () const = 0;
/**
* Wayland only: dispatch wayland event queue
* Process events on the driver and renders a frame
*/
virtual void dispatchEventQueue() const;
virtual void dispatchEventQueue() const = 0;
/**
* Wayland only: make EGL current
*/
virtual void makeCurrent(const std::string& outputName) const;
/**
* Wayland only: whether an output should be rendered
*/
virtual bool shouldRenderOutput(const std::string& outputName) const;
/**
* Wayland only: whether requires separate buffer flips on monitors
*/
virtual bool requiresSeparateFlips() const;
/**
* Wayland only: flip output
*/
virtual void swapOutputBuffer(const std::string& outputName);
/**
* Wayland only: gets currently rendered output
*/
virtual std::string getCurrentlyRendered() const;
* @return The app that owns this driver
*/
[[nodiscard]] CWallpaperApplication& getApp () const;
private:
/** App that owns this driver */
CWallpaperApplication& m_app;
};
}

View File

@ -20,129 +20,97 @@ extern "C" {
using namespace WallpaperEngine::Render::Drivers;
static void handlePointerEnter(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface, wl_fixed_t surface_x, wl_fixed_t surface_y) {
const auto PDRIVER = (CWaylandOpenGLDriver*)data;
const auto PLS = PDRIVER->surfaceToLS(surface);
PDRIVER->lastLSInFocus = PLS;
wl_surface_set_buffer_scale(PLS->cursorSurface, PLS->output->scale);
wl_surface_attach(PLS->cursorSurface, wl_cursor_image_get_buffer(PLS->pointer->images[0]), 0, 0);
wl_pointer_set_cursor(wl_pointer, serial, PLS->cursorSurface, PLS->pointer->images[0]->hotspot_x, PLS->pointer->images[0]->hotspot_y);
wl_surface_commit(PLS->cursorSurface);
static void handlePointerEnter (
void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface,
wl_fixed_t surface_x, wl_fixed_t surface_y)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
const auto viewport = driver->surfaceToViewport (surface);
driver->viewportInFocus = viewport;
wl_surface_set_buffer_scale(viewport->cursorSurface, viewport->scale);
wl_surface_attach(viewport->cursorSurface, wl_cursor_image_get_buffer(viewport->pointer->images[0]), 0, 0);
wl_pointer_set_cursor(wl_pointer, serial, viewport->cursorSurface, viewport->pointer->images[0]->hotspot_x, viewport->pointer->images[0]->hotspot_y);
wl_surface_commit(viewport->cursorSurface);
}
static void handlePointerLeave(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface) {
// ignored
static void handlePointerLeave(void* data, struct wl_pointer* wl_pointer, uint32_t serial, struct wl_surface* surface)
{
}
static void handlePointerAxis(void* data, wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value) {
// ignored
static void handlePointerAxis(void* data, wl_pointer* wl_pointer, uint32_t time, uint32_t axis, wl_fixed_t value)
{
}
static void handlePointerMotion(void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y) {
static void handlePointerMotion(
void* data, struct wl_pointer* wl_pointer, uint32_t time, wl_fixed_t surface_x, wl_fixed_t surface_y)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
auto x = wl_fixed_to_double(surface_x);
auto y = wl_fixed_to_double(surface_y);
const auto PDRIVER = (CWaylandOpenGLDriver*)data;
if (!PDRIVER->lastLSInFocus)
if (!driver->viewportInFocus)
return;
PDRIVER->lastLSInFocus->mousePos = {x * PDRIVER->lastLSInFocus->output->scale, y * PDRIVER->lastLSInFocus->output->scale};
driver->viewportInFocus->mousePos = {x * driver->viewportInFocus->scale, y * driver->viewportInFocus->scale};
}
static void handlePointerButton(void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state) {
// ignored
static void handlePointerButton(
void* data, struct wl_pointer* wl_pointer, uint32_t serial, uint32_t time, uint32_t button, uint32_t button_state)
{
}
const struct wl_pointer_listener pointerListener = { .enter = handlePointerEnter, .leave = handlePointerLeave, .motion = handlePointerMotion, .button = handlePointerButton, .axis = handlePointerAxis };
const struct wl_pointer_listener pointerListener =
{
.enter = handlePointerEnter,
.leave = handlePointerLeave,
.motion = handlePointerMotion,
.button = handlePointerButton,
.axis = handlePointerAxis
};
static void handleCapabilities(void* data, wl_seat* wl_seat, uint32_t capabilities) {
static void handleCapabilities(void* data, wl_seat* wl_seat, uint32_t capabilities)
{
if (capabilities & WL_SEAT_CAPABILITY_POINTER)
wl_pointer_add_listener(wl_seat_get_pointer(wl_seat), &pointerListener, data);
}
const struct wl_seat_listener seatListener = { .capabilities = handleCapabilities };
const struct wl_seat_listener seatListener =
{
.capabilities = handleCapabilities
};
static void geometry(void* data, wl_output* output, int32_t x, int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel, const char* make, const char* model,
int32_t transform) {
// ignored
}
static void mode(void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh) {
const auto PMONITOR = (SWaylandOutput*)data;
PMONITOR->size = {width, height};
PMONITOR->lsSize = {width, height};
if (PMONITOR->layerSurface.get())
PMONITOR->driver->resizeLSSurfaceEGL(PMONITOR->layerSurface.get());
if (PMONITOR->initialized)
PMONITOR->driver->wallpaperApplication->getOutput()->reset();
}
static void done(void* data, wl_output* wl_output) {
const auto PMONITOR = (SWaylandOutput*)data;
PMONITOR->initialized = true;
}
static void scale(void* data, wl_output* wl_output, int32_t scale) {
const auto PMONITOR = (SWaylandOutput*)data;
PMONITOR->scale = scale;
if (PMONITOR->layerSurface.get())
PMONITOR->driver->resizeLSSurfaceEGL(PMONITOR->layerSurface.get());
if (PMONITOR->initialized)
PMONITOR->driver->wallpaperApplication->getOutput()->reset();
}
static void name(void* data, wl_output* wl_output, const char* name) {
const auto PMONITOR = (SWaylandOutput*)data;
if (name)
PMONITOR->name = name;
}
static void description(void* data, wl_output* wl_output, const char* description) {
// ignored
}
const wl_output_listener outputListener = {.geometry = geometry, .mode = mode, .done = done, .scale = scale, .name = name, .description = description};
static void handleGlobal(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version) {
const auto PDRIVER = (CWaylandOpenGLDriver*)data;
static void handleGlobal(void *data, struct wl_registry *registry, uint32_t name, const char *interface, uint32_t version)
{
const auto driver = static_cast <CWaylandOpenGLDriver*> (data);
if (strcmp(interface, wl_compositor_interface.name) == 0) {
PDRIVER->waylandContext.compositor = (wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 4);
driver->getWaylandContext()->compositor = (wl_compositor*)wl_registry_bind(registry, name, &wl_compositor_interface, 4);
} else if (strcmp(interface, wl_shm_interface.name) == 0) {
PDRIVER->waylandContext.shm = (wl_shm*)wl_registry_bind(registry, name, &wl_shm_interface, 1);
driver->getWaylandContext()->shm = (wl_shm*)wl_registry_bind(registry, name, &wl_shm_interface, 1);
} else if (strcmp(interface, wl_output_interface.name) == 0) {
const auto POUTPUT = PDRIVER->m_outputs.emplace_back(std::make_unique<SWaylandOutput>()).get();
POUTPUT->output = (wl_output*)wl_registry_bind(registry, name, &wl_output_interface, 4);
POUTPUT->name = "";
POUTPUT->size = {0, 0};
POUTPUT->waylandName = name;
POUTPUT->driver = PDRIVER;
wl_output_add_listener(POUTPUT->output, &outputListener, POUTPUT);
driver->m_screens.emplace_back (new WallpaperEngine::Render::Drivers::Output::CWaylandOutputViewport (driver, name, registry));
} else if (strcmp(interface, zwlr_layer_shell_v1_interface.name) == 0) {
PDRIVER->waylandContext.layerShell = (zwlr_layer_shell_v1*)wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
driver->getWaylandContext()->layerShell = (zwlr_layer_shell_v1*)wl_registry_bind(registry, name, &zwlr_layer_shell_v1_interface, 1);
} else if (strcmp(interface, wl_seat_interface.name) == 0) {
PDRIVER->waylandContext.seat = (wl_seat*)wl_registry_bind(registry, name, &wl_seat_interface, 1);
wl_seat_add_listener(PDRIVER->waylandContext.seat, &seatListener, PDRIVER);
driver->getWaylandContext()->seat = (wl_seat*)wl_registry_bind(registry, name, &wl_seat_interface, 1);
wl_seat_add_listener(driver->getWaylandContext()->seat, &seatListener, driver);
}
}
static void handleGlobalRemoved(void *data, struct wl_registry *registry, uint32_t id) {
static void handleGlobalRemoved(void *data, struct wl_registry *registry, uint32_t id)
{
// todo: outputs
}
const struct wl_registry_listener registryListener = {
const struct wl_registry_listener registryListener =
{
.global = handleGlobal,
.global_remove = handleGlobalRemoved,
};
void CWaylandOpenGLDriver::initEGL() {
void CWaylandOpenGLDriver::initEGL()
{
const char* CLIENT_EXTENSIONS = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
if (!CLIENT_EXTENSIONS)
sLog.exception("Failed to query EGL Extensions");
@ -156,31 +124,31 @@ void CWaylandOpenGLDriver::initEGL() {
sLog.exception("EGL_EXT_platform_wayland not supported by EGL!");
PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT");
eglContext.eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
m_eglContext.eglCreatePlatformWindowSurfaceEXT = (PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC)eglGetProcAddress("eglCreatePlatformWindowSurfaceEXT");
if (!eglGetPlatformDisplayEXT || !eglContext.eglCreatePlatformWindowSurfaceEXT)
if (!eglGetPlatformDisplayEXT || !m_eglContext.eglCreatePlatformWindowSurfaceEXT)
sLog.exception("EGL did not return EXT proc pointers!");
auto deinitEGL = [&] () -> void {
eglMakeCurrent(EGL_NO_DISPLAY, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (eglContext.display)
eglTerminate(eglContext.display);
if (m_eglContext.display)
eglTerminate(m_eglContext.display);
eglReleaseThread();
};
eglContext.display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, waylandContext.display, nullptr);
m_eglContext.display = eglGetPlatformDisplayEXT(EGL_PLATFORM_WAYLAND_EXT, m_waylandContext.display, nullptr);
if (eglContext.display == EGL_NO_DISPLAY) {
if (m_eglContext.display == EGL_NO_DISPLAY) {
deinitEGL();
sLog.exception("eglGetPlatformDisplayEXT failed!");
}
if (!eglInitialize(eglContext.display, nullptr, nullptr)) {
if (!eglInitialize(m_eglContext.display, nullptr, nullptr)) {
deinitEGL();
sLog.exception("eglInitialize failed!");
}
const std::string CLIENTEXTENSIONSPOSTINIT = std::string(eglQueryString(eglContext.display, EGL_EXTENSIONS));
const std::string CLIENTEXTENSIONSPOSTINIT = std::string(eglQueryString(m_eglContext.display, EGL_EXTENSIONS));
if (CLIENTEXTENSIONSPOSTINIT.find("EGL_KHR_create_context") == std::string::npos) {
deinitEGL();
@ -197,7 +165,8 @@ void CWaylandOpenGLDriver::initEGL() {
EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT,
EGL_NONE,
};
if (!eglChooseConfig(eglContext.display, CONFIG_ATTRIBUTES, &eglContext.config, 1, &matchedConfigs)) {
if (!eglChooseConfig(m_eglContext.display, CONFIG_ATTRIBUTES, &m_eglContext.config, 1, &matchedConfigs)) {
deinitEGL();
sLog.exception("eglChooseConfig failed!");
}
@ -218,148 +187,91 @@ void CWaylandOpenGLDriver::initEGL() {
EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR,
EGL_NONE,
};
eglContext.context = eglCreateContext(eglContext.display, eglContext.config, EGL_NO_CONTEXT, CONTEXT_ATTRIBUTES);
m_eglContext.context = eglCreateContext(m_eglContext.display, m_eglContext.config, EGL_NO_CONTEXT, CONTEXT_ATTRIBUTES);
if (eglContext.context == EGL_NO_CONTEXT) {
if (m_eglContext.context == EGL_NO_CONTEXT) {
sLog.error("eglCreateContext error " + std::to_string(eglGetError()));
deinitEGL();
sLog.exception("eglCreateContext failed!");
}
}
void CWaylandOpenGLDriver::finishEGL() {
eglMakeCurrent(eglContext.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(eglContext.display, eglContext.context);
eglTerminate(eglContext.display);
void CWaylandOpenGLDriver::finishEGL()
{
eglMakeCurrent(m_eglContext.display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglDestroyContext(m_eglContext.display, m_eglContext.context);
eglTerminate(m_eglContext.display);
eglReleaseThread();
}
void CWaylandOpenGLDriver::onLayerClose(Output::CWaylandOutputViewport* viewport)
{
sLog.error ("Compositor closed our LS, freeing data...");
static void handleLSConfigure(void *data, zwlr_layer_surface_v1 *surface, uint32_t serial, uint32_t w, uint32_t h) {
const auto PLS = (CLayerSurface*)data;
PLS->size = {w, h};
if (viewport->eglSurface)
eglDestroySurface (m_eglContext.display, viewport->eglSurface);
PLS->output->driver->resizeLSSurfaceEGL(PLS);
if (viewport->eglWindow)
wl_egl_window_destroy(viewport->eglWindow);
zwlr_layer_surface_v1_ack_configure(surface, serial);
if (viewport->layerSurface)
zwlr_layer_surface_v1_destroy(viewport->layerSurface);
if (viewport->surface)
wl_surface_destroy(viewport->surface);
// remove the output from the list
std::remove (this->m_screens.begin (), this->m_screens.end (), viewport);
// TODO: DELETE FROM VIEWPORT LIST
delete viewport;
}
static void handleLSClosed(void *data, zwlr_layer_surface_v1 *surface) {
const auto PLS = (CLayerSurface*)data;
PLS->output->driver->onLayerClose(PLS);
}
CWaylandOpenGLDriver::CWaylandOpenGLDriver(CApplicationContext& context, CWallpaperApplication& app) :
m_frameCounter(0),
m_fullscreenDetector (context, *this),
m_output (context, *this),
CVideoDriver (app)
{
m_waylandContext.display = wl_display_connect (nullptr);
void CWaylandOpenGLDriver::onLayerClose(CLayerSurface* layerSurface) {
eglDestroySurface(eglContext.display, layerSurface->eglSurface);
wl_egl_window_destroy(layerSurface->eglWindow);
zwlr_layer_surface_v1_destroy(layerSurface->layerSurface);
wl_surface_destroy(layerSurface->surface);
sLog.exception("Compositor closed our LS!"); // todo: handle this?
}
if (!m_waylandContext.display)
sLog.exception ("Failed to query wayland display");
const struct zwlr_layer_surface_v1_listener layerSurfaceListener = {
.configure = handleLSConfigure,
.closed = handleLSClosed,
};
m_waylandContext.registry = wl_display_get_registry(m_waylandContext.display);
wl_registry_add_listener(m_waylandContext.registry, &registryListener, this);
static void surfaceFrameCallback(void *data, struct wl_callback *cb, uint32_t time) {
const auto PLS = (CLayerSurface*)data;
wl_callback_destroy(cb);
PLS->frameCallback = nullptr;
PLS->output->rendering = true;
PLS->output->driver->wallpaperApplication->renderFrame();
PLS->output->rendering = false;
wl_display_dispatch(m_waylandContext.display);
wl_display_roundtrip(m_waylandContext.display);
float renderTime = PLS->output->driver->getRenderTime();
if ((renderTime - PLS->lastTime) < PLS->minimumTime)
usleep ((PLS->minimumTime - (renderTime - PLS->lastTime)) * CLOCKS_PER_SEC);
PLS->lastTime = renderTime;
}
const struct wl_callback_listener frameListener = {
.done = surfaceFrameCallback
};
CLayerSurface::CLayerSurface(CWaylandOpenGLDriver* pDriver, SWaylandOutput* pOutput) {
surface = wl_compositor_create_surface(pDriver->waylandContext.compositor);
layerSurface = zwlr_layer_shell_v1_get_layer_surface(pDriver->waylandContext.layerShell, surface, pOutput->output, ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "linux-wallpaperengine");
output = pOutput;
if (!layerSurface)
sLog.exception("Failed to get a layer surface");
wl_region* region = wl_compositor_create_region(pDriver->waylandContext.compositor);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
zwlr_layer_surface_v1_set_size(layerSurface, 0, 0);
zwlr_layer_surface_v1_set_anchor(layerSurface, ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
zwlr_layer_surface_v1_set_keyboard_interactivity(layerSurface, false);
zwlr_layer_surface_v1_add_listener(layerSurface, &layerSurfaceListener, this);
zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
wl_surface_set_input_region(surface, region);
wl_surface_commit(surface);
wl_display_roundtrip(pDriver->waylandContext.display);
eglWindow = wl_egl_window_create(surface, size.x * output->scale, size.y * output->scale);
eglSurface = pDriver->eglContext.eglCreatePlatformWindowSurfaceEXT(pDriver->eglContext.display, pDriver->eglContext.config, eglWindow, nullptr);
output->lsSize = size;
wl_surface_commit(surface);
wl_display_roundtrip(pDriver->waylandContext.display);
wl_display_flush(pDriver->waylandContext.display);
static const auto XCURSORSIZE = getenv("XCURSOR_SIZE") ? std::stoi(getenv("XCURSOR_SIZE")) : 24;
const auto PRCURSORTHEME = wl_cursor_theme_load(getenv("XCURSOR_THEME"), XCURSORSIZE * output->scale, pDriver->waylandContext.shm);
if (!PRCURSORTHEME)
sLog.exception("Failed to get a cursor theme");
pointer = wl_cursor_theme_get_cursor(PRCURSORTHEME, "left_ptr");
cursorSurface = wl_compositor_create_surface(pDriver->waylandContext.compositor);
if (!cursorSurface)
sLog.exception("Failed to get a cursor surface");
if (eglMakeCurrent(pDriver->eglContext.display, eglSurface, eglSurface, pDriver->eglContext.context) == EGL_FALSE)
sLog.exception("Failed to make egl current");
minimumTime = 1.0f / pDriver->wallpaperApplication->getContext().settings.render.maximumFPS;
}
CLayerSurface::~CLayerSurface() {
;
}
CWaylandOpenGLDriver::CWaylandOpenGLDriver(const char* windowTitle, CApplicationContext& context, CWallpaperApplication* app) : m_frameCounter(0) {
wallpaperApplication = app;
waylandContext.display = wl_display_connect(NULL);
if (!waylandContext.display)
sLog.exception("Failed to query wayland display");
waylandContext.registry = wl_display_get_registry(waylandContext.display);
wl_registry_add_listener(waylandContext.registry, &registryListener, this);
wl_display_dispatch(waylandContext.display);
wl_display_roundtrip(waylandContext.display);
if (!waylandContext.compositor || !waylandContext.shm || !waylandContext.layerShell || m_outputs.empty())
sLog.exception("Failed to bind to required interfaces");
if (!m_waylandContext.compositor || !m_waylandContext.shm || !m_waylandContext.layerShell || this->m_screens.empty())
sLog.exception ("Failed to bind to required interfaces");
initEGL();
bool any = false;
for (auto& o : m_outputs) {
if (std::find_if(context.settings.general.screenBackgrounds.begin(), context.settings.general.screenBackgrounds.end(), [&] (const auto& e) { return e.first == o->name; }) != context.settings.general.screenBackgrounds.end()) {
o->layerSurface = std::make_unique<CLayerSurface>(this, o.get());
any = true;
}
for (auto& o : this->m_screens)
{
const auto cur = context.settings.general.screenBackgrounds.find (o->name);
if (cur == context.settings.general.screenBackgrounds.end ())
continue;
o->setupLS ();
any = true;
}
if (!any && std::find_if(context.settings.general.screenBackgrounds.begin(), context.settings.general.screenBackgrounds.end(), [&] (const auto& e) { return e.first == "auto"; }) != context.settings.general.screenBackgrounds.end()) {
m_outputs[0]->layerSurface = std::make_unique<CLayerSurface>(this, m_outputs[0].get());
any = true;
if (!any)
{
const auto cur = context.settings.general.screenBackgrounds.find ("auto");
if (cur != context.settings.general.screenBackgrounds.end ())
{
// initializes the default screen only...
m_screens [0]->setupLS ();
any = true;
}
}
if (!any)
@ -373,139 +285,82 @@ CWaylandOpenGLDriver::CWaylandOpenGLDriver(const char* windowTitle, CApplication
FreeImage_Initialise (TRUE);
}
CWaylandOpenGLDriver::~CWaylandOpenGLDriver() {
;
void CWaylandOpenGLDriver::dispatchEventQueue() const
{
// render one frame to force drawing the screens
this->getApp ().update ();
wl_display_dispatch(m_waylandContext.display);
}
void CWaylandOpenGLDriver::dispatchEventQueue() const {
wl_display_dispatch(waylandContext.display);
Detectors::CFullScreenDetector& CWaylandOpenGLDriver::getFullscreenDetector ()
{
return this->m_fullscreenDetector;
}
void* CWaylandOpenGLDriver::getWindowHandle () const {
return nullptr;
Output::COutput& CWaylandOpenGLDriver::getOutput ()
{
return this->m_output;
}
float CWaylandOpenGLDriver::getRenderTime () const {
float CWaylandOpenGLDriver::getRenderTime () const
{
return (float)std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::high_resolution_clock::now() - renderStart).count() / 1000000.0;
}
bool CWaylandOpenGLDriver::closeRequested () {
bool CWaylandOpenGLDriver::closeRequested ()
{
return false;
}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size) {
;
void CWaylandOpenGLDriver::resizeWindow (glm::ivec2 size)
{
}
void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos) {
;
void CWaylandOpenGLDriver::resizeWindow (glm::ivec4 sizeandpos)
{
}
void CWaylandOpenGLDriver::showWindow () {
;
void CWaylandOpenGLDriver::showWindow ()
{
}
void CWaylandOpenGLDriver::hideWindow () {
;
void CWaylandOpenGLDriver::hideWindow ()
{
}
glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const {
glm::ivec2 CWaylandOpenGLDriver::getFramebufferSize () const
{
return glm::ivec2{0, 0};
}
void CWaylandOpenGLDriver::swapBuffers () {
;
void CWaylandOpenGLDriver::swapBuffers ()
{
m_frameCounter ++;
}
void CWaylandOpenGLDriver::resizeLSSurfaceEGL(CLayerSurface* layerSurface) {
if (layerSurface->eglWindow) {
layerSurface->output->lsSize = layerSurface->size;
wl_egl_window_resize(layerSurface->eglWindow, layerSurface->size.x * layerSurface->output->scale, layerSurface->size.y * layerSurface->output->scale, 0, 0);
if (layerSurface->frameCallback) {
wl_callback_destroy(layerSurface->frameCallback);
layerSurface->frameCallback = nullptr;
}
wallpaperApplication->getOutput()->reset();
layerSurface->output->rendering = true;
wallpaperApplication->renderFrame();
layerSurface->output->rendering = false;
}
}
uint32_t CWaylandOpenGLDriver::getFrameCounter () const {
uint32_t CWaylandOpenGLDriver::getFrameCounter () const
{
return m_frameCounter;
}
GLFWwindow* CWaylandOpenGLDriver::getWindow () {
return nullptr;
CWaylandOpenGLDriver::SEGLContext* CWaylandOpenGLDriver::getEGLContext ()
{
return &this->m_eglContext;
}
#include <iostream>
void CWaylandOpenGLDriver::makeCurrent(const std::string& outputName) const {
for (auto& o : m_outputs) {
if (o->name != outputName)
continue;
if (eglMakeCurrent(eglContext.display, o->layerSurface->eglSurface, o->layerSurface->eglSurface, eglContext.context) == EGL_FALSE) {
std::cerr << "Couldn't make egl current";
}
}
CWaylandOpenGLDriver::SWaylandContext* CWaylandOpenGLDriver::getWaylandContext ()
{
return &this->m_waylandContext;
}
CLayerSurface* CWaylandOpenGLDriver::surfaceToLS(wl_surface* surface) {
for (auto& o : m_outputs) {
if (!o->layerSurface.get())
continue;
if (o->layerSurface->surface == surface)
return o->layerSurface.get();
Output::CWaylandOutputViewport* CWaylandOpenGLDriver::surfaceToViewport(wl_surface* surface)
{
for (auto& o : m_screens)
{
if (o->surface == surface)
return o;
}
return nullptr;
}
bool CWaylandOpenGLDriver::shouldRenderOutput(const std::string& outputName) const {
for (auto& o : m_outputs) {
if (o->name == outputName)
return o->layerSurface.get() && (o->rendering || !o->layerSurface->callbackInitialized);
}
return false;
}
bool CWaylandOpenGLDriver::requiresSeparateFlips() const {
return true;
}
void CWaylandOpenGLDriver::swapOutputBuffer(const std::string& outputName) {
for (auto& o : m_outputs) {
if (o->name != outputName)
continue;
o->layerSurface->callbackInitialized = true;
eglMakeCurrent(eglContext.display, o->layerSurface->eglSurface, o->layerSurface->eglSurface, eglContext.context);
o->layerSurface->frameCallback = wl_surface_frame(o->layerSurface->surface);
wl_callback_add_listener(o->layerSurface->frameCallback, &frameListener, o->layerSurface.get());
eglSwapBuffers(eglContext.display, o->layerSurface->eglSurface);
wl_surface_set_buffer_scale(o->layerSurface->surface, o->scale);
wl_surface_damage_buffer(o->layerSurface->surface, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_commit(o->layerSurface->surface);
m_frameCounter++;
}
}
std::string CWaylandOpenGLDriver::getCurrentlyRendered() const {
for (auto& o : m_outputs) {
if (o->rendering)
return o->name;
}
return "";
}

View File

@ -9,6 +9,9 @@
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CWaylandFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutputViewport.h"
#include "WallpaperEngine/Render/Drivers/Output/CWaylandOutput.h"
namespace WallpaperEngine::Application
{
@ -16,56 +19,54 @@ namespace WallpaperEngine::Application
class CWallpaperApplication;
}
struct GLFWwindow;
typedef GLFWwindow GLFWWindow;
namespace WallpaperEngine::Input::Drivers
{
class CWaylandMouseInput;
}
struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1;
namespace WallpaperEngine::Render::Drivers
{
using namespace WallpaperEngine::Application;
using namespace WallpaperEngine::Input::Drivers;
class CWaylandOpenGLDriver;
class CLayerSurface;
struct SWaylandOutput {
wl_output* output;
std::string name;
glm::ivec2 size;
glm::ivec2 lsSize;
uint32_t waylandName;
int scale = 1;
CWaylandOpenGLDriver* driver = nullptr;
bool initialized = false;
std::unique_ptr<CLayerSurface> layerSurface;
bool rendering = false;
};
class CLayerSurface {
public:
CLayerSurface(CWaylandOpenGLDriver*, SWaylandOutput*);
~CLayerSurface();
wl_egl_window* eglWindow = nullptr;
EGLSurface eglSurface = nullptr;
wl_surface* surface = nullptr;
zwlr_layer_surface_v1* layerSurface = nullptr;
glm::ivec2 size;
wl_callback* frameCallback = nullptr;
SWaylandOutput* output = nullptr;
glm::dvec2 mousePos = {0, 0};
wl_cursor* pointer = nullptr;
wl_surface* cursorSurface = nullptr;
bool callbackInitialized = false;
float lastTime, minimumTime;
};
namespace Output
{
class CWaylandOutputViewport;
class CWaylandOutput;
}
class CWaylandOpenGLDriver : public CVideoDriver
{
friend class Output::CWaylandOutput;
friend class CWaylandMouseInput;
public:
explicit CWaylandOpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication* app);
struct SEGLContext
{
EGLDisplay display = nullptr;
EGLConfig config = nullptr;
EGLContext context = nullptr;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr;
};
struct SWaylandContext
{
wl_display* display = nullptr;
wl_registry* registry = nullptr;
wl_compositor* compositor = nullptr;
wl_shm* shm = nullptr;
zwlr_layer_shell_v1* layerShell = nullptr;
wl_seat* seat = nullptr;
};
explicit CWaylandOpenGLDriver (CApplicationContext& context, CWallpaperApplication& app);
~CWaylandOpenGLDriver();
void* getWindowHandle () const;
[[nodiscard]] Detectors::CFullScreenDetector& getFullscreenDetector () override;
[[nodiscard]] Output::COutput& getOutput () override;
float getRenderTime () const override;
bool closeRequested () override;
void resizeWindow (glm::ivec2 size) override;
@ -76,49 +77,34 @@ namespace WallpaperEngine::Render::Drivers
void swapBuffers () override;
uint32_t getFrameCounter () const override;
void dispatchEventQueue() const override;
void makeCurrent(const std::string& outputName) const override;
bool shouldRenderOutput(const std::string& outputName) const override;
bool requiresSeparateFlips() const override;
void swapOutputBuffer(const std::string& outputName) override;
std::string getCurrentlyRendered() const override;
GLFWwindow* getWindow ();
void onLayerClose(Output::CWaylandOutputViewport*);
Output::CWaylandOutputViewport* surfaceToViewport(wl_surface*);
struct {
wl_display* display = nullptr;
wl_registry* registry = nullptr;
wl_compositor* compositor = nullptr;
wl_shm* shm = nullptr;
zwlr_layer_shell_v1* layerShell = nullptr;
wl_seat* seat = nullptr;
} waylandContext;
Output::CWaylandOutputViewport* viewportInFocus = nullptr;
void onLayerClose(CLayerSurface*);
void resizeLSSurfaceEGL(CLayerSurface*);
CLayerSurface* surfaceToLS(wl_surface*);
[[nodiscard]] SEGLContext* getEGLContext ();
[[nodiscard]] SWaylandContext* getWaylandContext ();
std::vector<std::unique_ptr<SWaylandOutput>> m_outputs;
CWallpaperApplication* wallpaperApplication;
struct {
EGLDisplay display = nullptr;
EGLConfig config = nullptr;
EGLContext context = nullptr;
PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC eglCreatePlatformWindowSurfaceEXT = nullptr;
} eglContext;
CLayerSurface* lastLSInFocus = nullptr;
/** List of available screens */
std::vector <Output::CWaylandOutputViewport*> m_screens;
private:
/** Fullscreen detection used by this driver */
Detectors::CWaylandFullScreenDetector m_fullscreenDetector;
/** The output used by the driver */
Output::CWaylandOutput m_output;
/** The EGL context in use */
SEGLContext m_eglContext;
/** The Wayland context in use */
SWaylandContext m_waylandContext;
void initEGL();
void finishEGL();
uint32_t m_frameCounter;
std::chrono::high_resolution_clock::time_point renderStart = std::chrono::high_resolution_clock::now();
friend class CWaylandOutput;
friend class CWallpaperApplication;
};
}

View File

@ -1,5 +1,6 @@
#include "CX11OpenGLDriver.h"
#include "common.h"
#include "WallpaperEngine/Render/Drivers/Output/CGLFWWindowOutput.h"
#include <FreeImage.h>
#define GLFW_EXPOSE_NATIVE_X11
@ -12,8 +13,11 @@ void CustomGLFWErrorHandler (int errorCode, const char* reason)
sLog.error ("GLFW error ", errorCode, ": ", reason);
}
CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context) :
m_frameCounter (0)
CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app) :
m_frameCounter (0),
m_fullscreenDetector (context, *this),
m_context (context),
CVideoDriver (app)
{
glfwSetErrorCallback (CustomGLFWErrorHandler);
@ -60,6 +64,17 @@ CX11OpenGLDriver::CX11OpenGLDriver (const char* windowTitle, CApplicationContext
// initialize free image
FreeImage_Initialise (TRUE);
// setup output
if (context.settings.render.mode == CApplicationContext::EXPLICIT_WINDOW ||
context.settings.render.mode == CApplicationContext::NORMAL_WINDOW)
{
m_output = new WallpaperEngine::Render::Drivers::Output::CGLFWWindowOutput (context, *this);
}
else
{
m_output = new WallpaperEngine::Render::Drivers::Output::CX11Output (context, *this);
}
}
CX11OpenGLDriver::~CX11OpenGLDriver ()
@ -68,9 +83,14 @@ CX11OpenGLDriver::~CX11OpenGLDriver ()
FreeImage_DeInitialise();
}
void* CX11OpenGLDriver::getWindowHandle () const
Detectors::CFullScreenDetector& CX11OpenGLDriver::getFullscreenDetector ()
{
return reinterpret_cast <void*> (glfwGetX11Window (this->m_window));
return this->m_fullscreenDetector;
}
Output::COutput& CX11OpenGLDriver::getOutput ()
{
return *this->m_output;
}
float CX11OpenGLDriver::getRenderTime () const
@ -128,6 +148,20 @@ uint32_t CX11OpenGLDriver::getFrameCounter () const
return this->m_frameCounter;
}
void CX11OpenGLDriver::dispatchEventQueue() const
{
static float startTime, endTime, minimumTime = 1.0f / this->m_context.settings.render.maximumFPS;
// get the start time of the frame
startTime = this->getRenderTime ();
this->getApp ().update ();
// get the end time of the frame
endTime = this->getRenderTime ();
// ensure the frame time is correct to not overrun FPS
if ((endTime - startTime) < minimumTime)
usleep ((minimumTime - (endTime - startTime)) * CLOCKS_PER_SEC);
}
GLFWwindow* CX11OpenGLDriver::getWindow ()
{
return this->m_window;

View File

@ -4,10 +4,15 @@
#include <GLFW/glfw3.h>
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Application/CApplicationContext.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Detectors/CX11FullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/Output/CX11Output.h"
#include "WallpaperEngine/Application/CWallpaperApplication.h"
namespace WallpaperEngine::Application
{
class CApplicationContext;
class CWallpaperApplication;
}
namespace WallpaperEngine::Render::Drivers
@ -17,23 +22,28 @@ namespace WallpaperEngine::Render::Drivers
class CX11OpenGLDriver : public CVideoDriver
{
public:
explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context);
explicit CX11OpenGLDriver (const char* windowTitle, CApplicationContext& context, CWallpaperApplication& app);
~CX11OpenGLDriver();
void* getWindowHandle () const;
float getRenderTime () const override;
[[nodiscard]] Detectors::CFullScreenDetector& getFullscreenDetector () override;
[[nodiscard]] Output::COutput& getOutput () override;
[[nodiscard]] float getRenderTime () const override;
bool closeRequested () override;
void resizeWindow (glm::ivec2 size) override;
void resizeWindow (glm::ivec4 sizeandpos) override;
void showWindow () override;
void hideWindow () override;
glm::ivec2 getFramebufferSize () const override;
[[nodiscard]] glm::ivec2 getFramebufferSize () const override;
void swapBuffers () override;
uint32_t getFrameCounter () const override;
[[nodiscard]] uint32_t getFrameCounter () const override;
void dispatchEventQueue() const override;
GLFWwindow* getWindow ();
private:
Detectors::CX11FullScreenDetector m_fullscreenDetector;
CApplicationContext& m_context;
Output::COutput* m_output;
GLFWwindow* m_window;
uint32_t m_frameCounter;
};

View File

@ -3,8 +3,8 @@
using namespace WallpaperEngine::Render::Drivers::Detectors;
CWaylandFullScreenDetector::CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver) :
CFullScreenDetector (appContext) {
;
CFullScreenDetector (appContext)
{
}
CWaylandFullScreenDetector::~CWaylandFullScreenDetector () {

View File

@ -6,19 +6,21 @@
#include "CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "WallpaperEngine/Render/Drivers/CWaylandOpenGLDriver.h"
namespace WallpaperEngine::Render::Drivers::Detectors
namespace WallpaperEngine::Render::Drivers
{
class CWaylandFullScreenDetector : public CFullScreenDetector
class CWaylandOpenGLDriver;
namespace Detectors
{
public:
CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver);
~CWaylandFullScreenDetector ();
class CWaylandFullScreenDetector : public CFullScreenDetector
{
public:
CWaylandFullScreenDetector (Application::CApplicationContext& appContext, CWaylandOpenGLDriver& driver);
~CWaylandFullScreenDetector ();
[[nodiscard]] bool anythingFullscreen () const override;
void reset () override;
private:
};
[[nodiscard]] bool anythingFullscreen () const override;
void reset () override;
};
}
}

View File

@ -4,6 +4,7 @@
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#include "WallpaperEngine/Render/Drivers/CX11OpenGLDriver.h"
namespace WallpaperEngine::Render::Drivers::Detectors
{
@ -31,7 +32,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
return 0;
}
CX11FullScreenDetector::CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver) :
CX11FullScreenDetector::CX11FullScreenDetector (Application::CApplicationContext& appContext, CX11OpenGLDriver& driver) :
CFullScreenDetector (appContext),
m_driver (driver)
{
@ -67,7 +68,7 @@ namespace WallpaperEngine::Render::Drivers::Detectors
if (!XQueryTree (this->m_display, this->m_root, &_, &_, &children, &nchildren))
return false;
auto ourWindow = reinterpret_cast <Window> (this->m_driver.getWindowHandle ());
auto ourWindow = reinterpret_cast <Window> (this->m_driver.getWindow ());
Window parentWindow;
{

View File

@ -5,34 +5,37 @@
#include <glm/vec4.hpp>
#include "CFullScreenDetector.h"
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include <X11/Xlib.h>
namespace WallpaperEngine::Render::Drivers::Detectors
namespace WallpaperEngine::Render::Drivers
{
class CX11FullScreenDetector : public CFullScreenDetector
class CX11OpenGLDriver;
namespace Detectors
{
public:
CX11FullScreenDetector (Application::CApplicationContext& appContext, CVideoDriver& driver);
~CX11FullScreenDetector ();
[[nodiscard]] bool anythingFullscreen () const override;
void reset () override;
private:
void initialize ();
void stop ();
struct ScreenInfo
class CX11FullScreenDetector : public CFullScreenDetector
{
glm::ivec4 viewport;
std::string name;
};
public:
CX11FullScreenDetector (Application::CApplicationContext& appContext, CX11OpenGLDriver& driver);
~CX11FullScreenDetector ();
Display* m_display;
Window m_root;
std::vector <ScreenInfo> m_screens;
CVideoDriver& m_driver;
};
[[nodiscard]] bool anythingFullscreen () const override;
void reset () override;
private:
void initialize ();
void stop ();
struct ScreenInfo
{
glm::ivec4 viewport;
std::string name;
};
Display* m_display;
Window m_root;
std::vector <ScreenInfo> m_screens;
CX11OpenGLDriver& m_driver;
};
}
}

View File

@ -1,6 +1,7 @@
#include <GLFW/glfw3.h>
#include "CGLFWWindowOutput.h"
#include "WallpaperEngine/Logging/CLog.h"
#include "CX11OutputViewport.h"
#include <unistd.h>
@ -8,9 +9,8 @@
using namespace WallpaperEngine::Render::Drivers::Output;
CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
COutput (context, detector),
m_driver (driver)
CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver) :
COutput (context, driver)
{
if (
this->m_context.settings.render.mode != Application::CApplicationContext::NORMAL_WINDOW &&
@ -34,7 +34,7 @@ CGLFWWindowOutput::CGLFWWindowOutput (CApplicationContext& context, CVideoDriver
}
// register the default viewport
this->m_viewports ["default"] = {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
this->m_viewports ["default"] = new CX11OutputViewport {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
}
void CGLFWWindowOutput::repositionWindow ()
@ -78,9 +78,9 @@ void CGLFWWindowOutput::updateRender () const
this->m_fullHeight = this->m_driver.getFramebufferSize ().y;
// update the default viewport
this->m_viewports ["default"] = {{0, 0, this->m_fullWidth, this->m_fullHeight}, "default"};
this->m_viewports ["default"]->viewport = {0, 0, this->m_fullWidth, this->m_fullHeight};
// check for fullscreen windows and wait until there's none fullscreen
while (this->m_detector.anythingFullscreen () && this->m_context.state.general.keepRunning)
while (this->m_driver.getFullscreenDetector ().anythingFullscreen () && this->m_context.state.general.keepRunning)
usleep (FULLSCREEN_CHECK_WAIT_TIME);
}

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@ -8,7 +8,7 @@ namespace WallpaperEngine::Render::Drivers::Output
class CGLFWWindowOutput : public COutput
{
public:
CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
CGLFWWindowOutput (CApplicationContext& context, CVideoDriver& driver);
void reset () override;
bool renderVFlip () const override;
@ -19,7 +19,5 @@ namespace WallpaperEngine::Render::Drivers::Output
private:
void repositionWindow ();
CVideoDriver& m_driver;
};
}

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@ -2,13 +2,13 @@
using namespace WallpaperEngine::Render::Drivers::Output;
COutput::COutput (CApplicationContext& context, Detectors::CFullScreenDetector& detector) :
COutput::COutput (CApplicationContext& context, CVideoDriver& driver) :
m_context (context),
m_detector (detector)
m_driver (driver)
{
}
const std::map <std::string, COutput::ScreenInfo>& COutput::getViewports () const
const std::map <std::string, COutputViewport*>& COutput::getViewports () const
{
return this->m_viewports;
}

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@ -14,41 +14,42 @@ namespace WallpaperEngine::Application
class CApplicationContext;
}
namespace WallpaperEngine::Render::Drivers::Detectors
namespace WallpaperEngine::Render::Drivers
{
class CFullScreenDetector;
}
class CVideoDriver;
namespace WallpaperEngine::Render::Drivers::Output
{
class COutput
namespace Detectors
{
public:
COutput (CApplicationContext& context, Detectors::CFullScreenDetector& detector);
class CFullScreenDetector;
}
virtual void reset () = 0;
namespace Output
{
class COutputViewport;
int getFullWidth () const;
int getFullHeight () const;
struct ScreenInfo
class COutput
{
glm::ivec4 viewport;
std::string name;
public:
COutput (CApplicationContext& context, CVideoDriver& driver);
virtual void reset () = 0;
int getFullWidth () const;
int getFullHeight () const;
virtual bool renderVFlip () const = 0;
virtual bool renderMultiple () const = 0;
virtual bool haveImageBuffer () const = 0;
const std::map <std::string, COutputViewport*>& getViewports () const;
virtual void* getImageBuffer () const = 0;
virtual void updateRender () const = 0;
protected:
mutable int m_fullWidth;
mutable int m_fullHeight;
mutable std::map <std::string, COutputViewport*> m_viewports;
CApplicationContext& m_context;
CVideoDriver& m_driver;
};
virtual bool renderVFlip () const = 0;
virtual bool renderMultiple () const = 0;
virtual bool haveImageBuffer () const = 0;
const std::map <std::string, ScreenInfo>& getViewports () const;
virtual void* getImageBuffer () const = 0;
virtual void updateRender () const = 0;
protected:
mutable int m_fullWidth;
mutable int m_fullHeight;
mutable std::map <std::string, ScreenInfo> m_viewports;
CApplicationContext& m_context;
Detectors::CFullScreenDetector& m_detector;
};
}
}

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@ -0,0 +1,16 @@
#include "COutputViewport.h"
#include <utility>
using namespace WallpaperEngine::Render::Drivers::Output;
COutputViewport::COutputViewport (glm::ivec4 viewport, std::string name, bool single) :
viewport (viewport),
name (std::move(name)),
single (single)
{
}
COutputViewport::~COutputViewport ()
{
}

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@ -0,0 +1,30 @@
#pragma once
#include <string>
#include <glm/vec4.hpp>
namespace WallpaperEngine::Render::Drivers::Output
{
class COutputViewport
{
public:
COutputViewport (glm::ivec4 viewport, std::string name, bool single = false);
virtual ~COutputViewport ();
glm::ivec4 viewport;
std::string name;
/** Whether this viewport is single in the framebuffer or shares space with more viewports */
bool single;
/**
* Activates output's context for drawing
*/
virtual void makeCurrent () = 0;
/**
* Swaps buffers to present data on the viewport
*/
virtual void swapOutput () = 0;
};
}

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@ -4,9 +4,8 @@
using namespace WallpaperEngine::Render::Drivers::Output;
CWaylandOutput::CWaylandOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
COutput (context, detector),
m_driver (driver)
CWaylandOutput::CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver) :
COutput (context, driver)
{
updateViewports();
}
@ -15,15 +14,17 @@ CWaylandOutput::~CWaylandOutput ()
{
}
void CWaylandOutput::updateViewports() {
void CWaylandOutput::updateViewports()
{
m_viewports.clear();
const auto PDRIVER = (CWaylandOpenGLDriver*)&m_driver;
glm::ivec2 fullw = {0,0};
for (auto& o : PDRIVER->m_outputs) {
if (!o->layerSurface.get())
for (auto& o : PDRIVER->m_screens)
{
if (!o->layerSurface)
continue;
m_viewports[o->name] = {{0, 0, o->lsSize.x * o->scale, o->lsSize.y * o->scale}, o->name};
m_viewports[o->name] = o;
fullw = fullw + glm::ivec2{o->lsSize.x * o->scale, 0};
if (o->lsSize.y > fullw.y)
@ -34,26 +35,31 @@ void CWaylandOutput::updateViewports() {
m_fullHeight = fullw.y;
}
void CWaylandOutput::reset () {
void CWaylandOutput::reset ()
{
updateViewports();
}
bool CWaylandOutput::renderVFlip () const {
bool CWaylandOutput::renderVFlip () const
{
return true;
}
bool CWaylandOutput::renderMultiple () const {
bool CWaylandOutput::renderMultiple () const
{
return false; // todo
}
bool CWaylandOutput::haveImageBuffer () const {
bool CWaylandOutput::haveImageBuffer () const
{
return false;
}
void* CWaylandOutput::getImageBuffer () const {
void* CWaylandOutput::getImageBuffer () const
{
return nullptr;
}
void CWaylandOutput::updateRender () const {
;
void CWaylandOutput::updateRender () const
{
}

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@ -7,25 +7,28 @@
#include "WallpaperEngine/Render/Drivers/CVideoDriver.h"
#include "COutput.h"
namespace WallpaperEngine::Render::Drivers::Output
namespace WallpaperEngine::Render::Drivers
{
class CWaylandOutput : public COutput
class CWaylandOpenGLDriver;
namespace Output
{
public:
CWaylandOutput (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
~CWaylandOutput ();
class CWaylandOutput : public COutput
{
public:
CWaylandOutput (CApplicationContext& context, CWaylandOpenGLDriver& driver);
~CWaylandOutput ();
void reset () override;
void reset () override;
bool renderVFlip () const override;
bool renderMultiple () const override;
bool haveImageBuffer () const override;
void* getImageBuffer () const override;
void updateRender () const override;
bool renderVFlip () const override;
bool renderMultiple () const override;
bool haveImageBuffer () const override;
void* getImageBuffer () const override;
void updateRender () const override;
private:
void updateViewports();
CVideoDriver& m_driver;
};
private:
void updateViewports();
};
}
}

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@ -0,0 +1,236 @@
#include "WallpaperEngine/Application/CWallpaperApplication.h"
#include "CWaylandOutputViewport.h"
#include "WallpaperEngine/Logging/CLog.h"
#define class _class
#define namespace _namespace
#define static
extern "C" {
#include "xdg-shell-protocol.h"
#include "wlr-layer-shell-unstable-v1-protocol.h"
}
#undef class
#undef namespace
#undef static
using namespace WallpaperEngine::Render::Drivers;
using namespace WallpaperEngine::Render::Drivers::Output;
static void handleLSConfigure(void *data, zwlr_layer_surface_v1 *surface, uint32_t serial, uint32_t w, uint32_t h)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
viewport->size = {w, h};
viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
viewport->resize ();
zwlr_layer_surface_v1_ack_configure(surface, serial);
}
static void handleLSClosed(void *data, zwlr_layer_surface_v1 *surface)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
viewport->getDriver ()->onLayerClose(viewport);
}
static void geometry(
void* data, wl_output* output, int32_t x, int32_t y, int32_t width_mm, int32_t height_mm, int32_t subpixel,
const char* make, const char* model, int32_t transform
)
{
// ignored
}
static void mode(void* data, wl_output* output, uint32_t flags, int32_t width, int32_t height, int32_t refresh)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
// update viewport size too
viewport->size = {width, height};
viewport->viewport = {0, 0, viewport->size.x * viewport->scale, viewport->size.y * viewport->scale};
if (viewport->layerSurface)
viewport->resize ();
if (viewport->initialized)
viewport->getDriver ()->getOutput ().reset ();
}
static void done(void* data, wl_output* wl_output)
{
static_cast <CWaylandOutputViewport*> (data)->initialized = true;
}
static void scale(void* data, wl_output* wl_output, int32_t scale)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
viewport->scale = scale;
if (viewport->layerSurface)
viewport->resize ();
if (viewport->initialized)
viewport->getDriver ()->getOutput ().reset ();
}
static void name(void* data, wl_output* wl_output, const char* name)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
if (name)
viewport->name = name;
// ensure the output is updated with the new name too
viewport->getDriver ()->getOutput ().reset ();
}
static void description(void* data, wl_output* wl_output, const char* description)
{
// ignored
}
static void surfaceFrameCallback(void *data, struct wl_callback *cb, uint32_t time)
{
const auto viewport = static_cast <CWaylandOutputViewport*> (data);
wl_callback_destroy(cb);
viewport->frameCallback = nullptr;
viewport->rendering = true;
viewport->getDriver ()->getApp ().update ();
viewport->rendering = false;
float renderTime = viewport->getDriver ()->getRenderTime();
if ((renderTime - viewport->lastTime) < viewport->minimumTime)
usleep ((viewport->minimumTime - (renderTime - viewport->lastTime)) * CLOCKS_PER_SEC);
viewport->lastTime = renderTime;
}
const struct wl_callback_listener frameListener = {
.done = surfaceFrameCallback
};
const wl_output_listener outputListener =
{
.geometry = geometry,
.mode = mode,
.done = done,
.scale = scale,
.name = name,
.description = description
};
const struct zwlr_layer_surface_v1_listener layerSurfaceListener = {
.configure = handleLSConfigure,
.closed = handleLSClosed,
};
CWaylandOutputViewport::CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry *registry) :
m_driver (driver),
waylandName (waylandName),
COutputViewport ({0,0,0,0}, "", true)
{
// setup output listener
this->output = (wl_output*) wl_registry_bind(registry, waylandName, &wl_output_interface, 4);
this->name = "";
this->size = {0, 0};
wl_output_add_listener(output, &outputListener, this);
}
void CWaylandOutputViewport::setupLS ()
{
surface = wl_compositor_create_surface(m_driver->getWaylandContext()->compositor);
layerSurface = zwlr_layer_shell_v1_get_layer_surface(m_driver->getWaylandContext()->layerShell, surface, this->output, ZWLR_LAYER_SHELL_V1_LAYER_BACKGROUND, "linux-wallpaperengine");
if (!layerSurface)
sLog.exception("Failed to get a layer surface");
wl_region* region = wl_compositor_create_region(m_driver->getWaylandContext()->compositor);
wl_region_add(region, 0, 0, INT32_MAX, INT32_MAX);
zwlr_layer_surface_v1_set_size(layerSurface, 0, 0);
zwlr_layer_surface_v1_set_anchor(layerSurface, ZWLR_LAYER_SURFACE_V1_ANCHOR_RIGHT | ZWLR_LAYER_SURFACE_V1_ANCHOR_LEFT | ZWLR_LAYER_SURFACE_V1_ANCHOR_TOP | ZWLR_LAYER_SURFACE_V1_ANCHOR_BOTTOM);
zwlr_layer_surface_v1_set_keyboard_interactivity(layerSurface, false);
zwlr_layer_surface_v1_add_listener(layerSurface, &layerSurfaceListener, this);
zwlr_layer_surface_v1_set_exclusive_zone(layerSurface, -1);
wl_surface_set_input_region(surface, region);
wl_surface_commit(surface);
wl_display_roundtrip(m_driver->getWaylandContext()->display);
eglWindow = wl_egl_window_create(surface, size.x * scale, size.y * scale);
eglSurface = m_driver->getEGLContext ()->eglCreatePlatformWindowSurfaceEXT(m_driver->getEGLContext ()->display, m_driver->getEGLContext ()->config, eglWindow, nullptr);
lsSize = size;
wl_surface_commit(surface);
wl_display_roundtrip(m_driver->getWaylandContext()->display);
wl_display_flush(m_driver->getWaylandContext()->display);
static const auto XCURSORSIZE = getenv("XCURSOR_SIZE") ? std::stoi(getenv("XCURSOR_SIZE")) : 24;
const auto PRCURSORTHEME = wl_cursor_theme_load(getenv("XCURSOR_THEME"), XCURSORSIZE * scale, m_driver->getWaylandContext()->shm);
if (!PRCURSORTHEME)
sLog.exception("Failed to get a cursor theme");
pointer = wl_cursor_theme_get_cursor(PRCURSORTHEME, "left_ptr");
cursorSurface = wl_compositor_create_surface(m_driver->getWaylandContext()->compositor);
if (!cursorSurface)
sLog.exception("Failed to get a cursor surface");
if (eglMakeCurrent(m_driver->getEGLContext ()->display, eglSurface, eglSurface, m_driver->getEGLContext ()->context) == EGL_FALSE)
sLog.exception("Failed to make egl current");
minimumTime = 1.0f / m_driver->getApp ().getContext().settings.render.maximumFPS;
// reset the output to notice the new viewport
m_driver->getOutput ().reset ();
}
CWaylandOpenGLDriver* CWaylandOutputViewport::getDriver ()
{
return this->m_driver;
}
void CWaylandOutputViewport::makeCurrent ()
{
EGLBoolean result = eglMakeCurrent (
m_driver->getEGLContext ()->display,
eglSurface,
eglSurface,
m_driver->getEGLContext ()->context
);
if (result == EGL_FALSE)
sLog.error ("Couldn't make egl current");
}
void CWaylandOutputViewport::swapOutput ()
{
this->callbackInitialized = true;
this->makeCurrent ();
frameCallback = wl_surface_frame (surface);
wl_callback_add_listener (frameCallback, &frameListener, this);
eglSwapBuffers (m_driver->getEGLContext ()->display, this->eglSurface);
wl_surface_set_buffer_scale(surface, scale);
wl_surface_damage_buffer(surface, 0, 0, INT32_MAX, INT32_MAX);
wl_surface_commit(surface);
}
void CWaylandOutputViewport::resize ()
{
if (!this->eglWindow)
return;
wl_egl_window_resize(this->eglWindow, this->size.x * this->scale, this->size.y * this->scale, 0, 0);
if (this->frameCallback)
{
wl_callback_destroy(this->frameCallback);
this->frameCallback = nullptr;
}
this->getDriver ()->getOutput().reset();
}

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@ -0,0 +1,75 @@
#pragma once
#include <wayland-client.h>
#include <wayland-cursor.h>
#include <wayland-egl.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GL/glew.h>
#include <glm/vec2.hpp>
#include "COutputViewport.h"
#include "../CWaylandOpenGLDriver.h"
struct zwlr_layer_shell_v1;
struct zwlr_layer_surface_v1;
namespace WallpaperEngine::Render::Drivers
{
class CWaylandOpenGLDriver;
namespace Output
{
class COutputViewport;
class CWaylandOutputViewport : public COutputViewport
{
public:
CWaylandOutputViewport (CWaylandOpenGLDriver* driver, uint32_t waylandName, struct wl_registry *registry);
/**
* @return The wayland driver
*/
CWaylandOpenGLDriver* getDriver ();
wl_output* output;
glm::ivec2 size;
glm::ivec2 lsSize;
uint32_t waylandName;
int scale = 1;
bool initialized = false;
bool rendering = false;
wl_egl_window* eglWindow = nullptr;
EGLSurface eglSurface = nullptr;
wl_surface* surface = nullptr;
zwlr_layer_surface_v1* layerSurface = nullptr;
wl_callback* frameCallback = nullptr;
glm::dvec2 mousePos = {0, 0};
wl_cursor* pointer = nullptr;
wl_surface* cursorSurface = nullptr;
bool callbackInitialized = false;
float lastTime, minimumTime;
void setupLS ();
/**
* Activates output's context for drawing
*/
void makeCurrent () override;
/**
* Swaps buffers to present data on the viewport
*/
void swapOutput () override;
/**
* Updates the viewport size
*/
void resize ();
private:
CWaylandOpenGLDriver* m_driver;
};
}
}

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@ -1,5 +1,6 @@
#include "common.h"
#include "CX11Output.h"
#include "CX11OutputViewport.h"
#include <unistd.h>
#include <X11/Xlib.h>
@ -34,9 +35,8 @@ int CustomXIOErrorHandler (Display* dsp)
return 0;
}
CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector) :
COutput (context, detector),
m_driver (driver)
CX11Output::CX11Output (CApplicationContext& context, CVideoDriver& driver) :
COutput (context, driver)
{
// do not use previous handler, it might stop the app under weird circumstances
XSetErrorHandler (CustomXErrorHandler);
@ -57,11 +57,17 @@ void CX11Output::reset ()
// re-load screen info
this->loadScreenInfo ();
// do the same for the detector
this->m_detector.reset ();
this->m_driver.getFullscreenDetector ().reset ();
}
void CX11Output::free ()
{
// go through all the viewports and free them
for(const auto& cur : this->m_viewports)
delete cur.second;
this->m_viewports.clear ();
// free all the resources we've got
XDestroyImage (this->m_image);
XFreeGC (this->m_display, this->m_gc);
@ -132,6 +138,7 @@ void CX11Output::loadScreenInfo ()
// add the screen to the list of screens
this->m_screens.push_back (
new CX11OutputViewport
{
{crtc->x, crtc->y, crtc->width, crtc->height},
info->name
@ -144,6 +151,7 @@ void CX11Output::loadScreenInfo ()
sLog.out ("Found requested screen: ", info->name, " -> ", crtc->x, "x", crtc->y, ":", crtc->width, "x", crtc->height);
this->m_viewports[info->name] =
new CX11OutputViewport
{
{crtc->x, crtc->y, crtc->width, crtc->height},
info->name
@ -187,6 +195,6 @@ void CX11Output::updateRender () const
XFlush(this->m_display);
// check for fullscreen windows and wait until there's none fullscreen
while (this->m_detector.anythingFullscreen () && this->m_context.state.general.keepRunning)
while (this->m_driver.getFullscreenDetector ().anythingFullscreen () && this->m_context.state.general.keepRunning)
usleep (FULLSCREEN_CHECK_WAIT_TIME);
}

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@ -14,7 +14,7 @@ namespace WallpaperEngine::Render::Drivers::Output
class CX11Output : public COutput
{
public:
CX11Output (CApplicationContext& context, CVideoDriver& driver, Detectors::CFullScreenDetector& detector);
CX11Output (CApplicationContext& context, CVideoDriver& driver);
~CX11Output ();
void reset () override;
@ -35,7 +35,6 @@ namespace WallpaperEngine::Render::Drivers::Output
GC m_gc;
char* m_imageData;
XImage* m_image;
CVideoDriver& m_driver;
std::vector <ScreenInfo> m_screens;
std::vector <COutputViewport*> m_screens;
};
}

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@ -0,0 +1,18 @@
#include "CX11OutputViewport.h"
#include <utility>
using namespace WallpaperEngine::Render::Drivers::Output;
CX11OutputViewport::CX11OutputViewport (glm::ivec4 viewport, std::string name) :
COutputViewport (viewport, std::move(name))
{
}
void CX11OutputViewport::makeCurrent ()
{
}
void CX11OutputViewport::swapOutput ()
{
}

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@ -0,0 +1,15 @@
#pragma once
#include "COutputViewport.h"
namespace WallpaperEngine::Render::Drivers::Output
{
class CX11OutputViewport : public COutputViewport
{
public:
CX11OutputViewport (glm::ivec4 viewport, std::string name);
void makeCurrent () override;
void swapOutput () override;
};
}