Commit Graph

15 Commits

Author SHA1 Message Date
Alexis Maiquez
5e94fc7bab + added parsing of dependencies for objects
+ added fbos parsing from effect files
~ cleaned up effect parsing code
~ support for texture target parsing in materials for texture render targets
~ changed way of modifying textures from passes to a more abstracted way
~ moved shader constants to it's own namespace

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-11 09:15:50 +02:00
Alexis Maiquez
e32bc4d6f1 ~ effect parsing now takes into account combos and assigns the shader constants to the proper shader pass
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 15:28:59 +02:00
Alexis Maiquez
318a99d5ca + added vector3 support for shader constants (looks like strings were vector3 after all)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 15:01:59 +02:00
Alexis Maiquez
4358e7c173 - removed shader string constants, shaders do not have any, for future reference, these might be vectors or colors
+ shader constants now should be correctly applied as values for variables whenever possible

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 14:54:49 +02:00
Alexis Maiquez
dc36adb200 + added mouse input handling and mouse position variable to shaders
+ added vector2 pointer class for shader parameters

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 13:55:12 +02:00
Alexis Maiquez
d7cf8af7ca + created global variable storage for shaders
+ added g_Time to global variable storage
- removed global g_Time from main
~ changed "shader parameters" to "shader variables" as it's a more apt naming

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 13:27:18 +02:00
Alexis Maiquez
d03edb7c1e ~ cleaned up main function and moved initialization functions to a more proper place
~ check for SDL initialization before playing audio to prevent error messages when there is not really any error
~ changed a missed iterator to auto on CSound

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 12:55:45 +02:00
Alexis Maiquez
ce67c0bf64 ~ moved file resolution to the Irrlicht Context class
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 11:32:15 +02:00
Alexis Maiquez
3587fdec1e ~ changed all iterators to auto
~ changed most pointers to const references to prevent modification, specially from the background parser

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-10 11:02:45 +02:00
Alexis Maiquez
3371e10b01 ~ fixed segmentation fault when creating a scene
+ added check for texture rendering on startup
~ fixed possibly wrong texture size for passes
~ changed camera position

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-09 16:06:28 +02:00
Alexis Maiquez
f7be32eed3 ~ moved OnRegisterSceneNode to CObject as this function should barely change
+ support for sounds added

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-09 10:13:06 +02:00
Alexis Maiquez
d13ad3fdca ~ moved passes counter to the correct place
~ generated unique name for pass textures

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-09 09:20:27 +02:00
Alexis Maiquez
7ab533aaab + Support for multi-passes materials added
Take in mind that this feature is still in development, so the result most likely will be very different from the actual wallpaper engine
  The final approach might be different from what's currently in use, but It's just a nice proof of concept approach

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-09 02:30:29 +02:00
Alexis Maiquez
32a6a7af65 + Added parsing of shader constants for effects
~ Improved Shader Compiler parameter list to a better approach
+ Added support for one-pass effects with shaders (only first shader/pass will be applied)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-08 21:09:19 +02:00
Alexis Maiquez
fc8778ab64 ~ More changes to the new parser to properly load object passes from JSON (combos, elements missing, shader, etc)
+ Added camera for new renderization code
+ Added scene for new renderization code
+ Added object for new renderization code
+ Added image for new renderization code
  WARNING: THIS IS A REGRESSION AS IN SHADERS ARE NOT AS COMPLETE AS IN THE MASTER BRANCH
~ New renderization code in place

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-09-06 15:54:41 +02:00