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![]() + added fbos parsing from effect files ~ cleaned up effect parsing code ~ support for texture target parsing in materials for texture render targets ~ changed way of modifying textures from passes to a more abstracted way ~ moved shader constants to it's own namespace Signed-off-by: Alexis Maiquez <almamu@almamu.com> |
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CImage.cpp | ||
CImage.h | ||
CSound.cpp | ||
CSound.h |