Commit Graph

25 Commits

Author SHA1 Message Date
Almamu
d1a05ce1b4 chore: fix mipmap texture creation 2025-05-06 09:37:44 +02:00
Almamu
f5da9a01f6 chore: more cleanup, default initialization of values wherever possible 2025-04-26 04:52:10 +02:00
Almamu
71bba11152 chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)
2025-04-26 03:11:31 +02:00
Almamu
176ffc2604 chore: more changes to unique_ptr and shared_ptr 2025-04-25 23:56:06 +02:00
Almamu
4c0c32055a chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around 2025-04-25 23:26:33 +02:00
Almamu
eb1f7e47ce chore: make use of auto where it made sense 2025-04-19 22:49:47 +02:00
Almamu
079dbd6e74 chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects 2025-04-11 23:43:07 +02:00
Almamu
d151ad44c1 feat: somewhat support TEXB0004 2025-04-06 09:42:43 +02:00
Alexis Maiquez
7278f2f817 fix: replace FreeImage with stb_image and stb_image_write
fixes #204
2024-10-12 20:11:14 +02:00
Alexis Maiquez
b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:20:34 +01:00
Alexis Maiquez
f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
732c60da46 More code cleanups
Update .clang-format

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:48:19 +01:00
Alexis Maiquez
c13d743022 Container access should happen through CContext
Textures now have a cache system that prevents loading them more than once

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
9ff33ef61f Support for specifying FBOs texture flags
Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-28 15:45:35 +02:00
Alexis Maiquez
cad78c58f9 + Support animated images in the background
~ ITextures can now also return sub-textures width and height
+ added proper code to handle animated images to properly play at normal speed

  this should actually fix #79 for good

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-03-06 01:28:31 +01:00
Alexis Maiquez
64d2f77d41 + added support for reading multiple images from a texture
first steps to fix #79

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-02-28 23:48:43 +01:00
Alexis Maiquez
5828b2ee80 + added some extra documentation on rendering based on observations and trial and error
~ deprecated --dir --pkg options, the software will automatically detect the background we're loading
+ first draft of FBO support, there's still some extra work to do
~ texture header is now hidden behind getters so the textures can be any kind of source
~ proper setting of resolution and translation variables for textures
~ simplified call flow for any pass rendering, removing render functions on effect and material
~ framebuffer setup has to happen before object setup in the scene

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-27 01:39:23 +02:00
Alexis Maiquez
0225cac917 ~ changed glfw to use a custom library version until upstream adds proper support for this
~ brought back proper background rendering and position detection

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 19:09:43 +02:00
Alexis Maiquez
0dc5228cf0 ~ fixed build issue with the tests on glfw3 native functions
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-08 16:16:45 +02:00
Alexis Maiquez
03c4660f5c ~ brought back path fixing functionality so all paths given in the command line now end with a /
+ added support for texture format definition (TEX0FORMAT) although it might need some more investigation (specially for multi-pass shaders)
+ added implicit conversion from vec3 to vec2 in shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-05 21:53:37 +02:00
Alexis Maiquez
65bfbe1493 + added some default values for TextureMipmap as they were not being set automatically by the compiler sometimes (and thus breaking the texture load)
+ added helper to parse vector4 data from json
- removed some old, commented out code
+ added support for getting textures from the shader's code too (fixes masks on some backgrounds)
+ added support for shader varibles with default values from shader's source code

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-04 15:02:11 +02:00
Alexis Maiquez
16ed2f30de + added FreeImage for loading all the non-compiled textures (jpg, pngs, etc)
+ set proper glViewport instead of hardcoded 1920 by 1080 (this might require some changing and instead do a glViewport of the screen/window size and then scaling the backbuffers)
~ set proper texture size for pingpong buffers (to work with the viewport fixes)
- removed FREE_IMAGE_FORMAT as it's already included in the FreeImage library

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-02 23:59:00 +02:00
Alexis Maiquez
7613bf254a ~ updated readme to reflect current status
+ added texture resolution to CTexture so it can be properly used in the CPass
+ framebuffer textures now have filtering specified (prevents black screen), still need to adjust information about the texture
+ added proper uniform variable registration to ease the usage

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-09-01 01:27:01 +02:00
Alexis Maiquez
dd76439901 ~ fixed a_TexCoord variable not having the correct values
- removed irrlicht functions and types from the active codebase so it's no longer required at compile time (CContext still there as the code might be still be useful)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-08-31 02:29:28 +02:00
Alexis Maiquez
291b7e364a - removed/commented out most irrlicht-specific code
~ written close to equivalent versions in OpenGL code using GLM and GLFW
~ written replacements for texture and package loading to not use irrlicht anymore
~ updated shader compiler as we now don't need to replace attributes anymore
+ added support for texture flags in the texture header (as they're needed for opengl to get proper information)

TODO: REWRITE VIDEO PLAYER SUPPORT AS THIS UPDATE EFFECTIVELY BREAKS IT

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2021-08-31 01:14:08 +02:00