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- Removed config class as It's no longer used + Added a small readme with all the documentation needed up to now + Changed the way the application starts to take into account execution switches to allow the users to select a background without recompiling the software Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
1.3 KiB
1.3 KiB
Texture storage format
Wallpaper engine uses a custom texture storage format converted by resourcecompiler.exe
Header
Information | Size | Default value |
---|---|---|
File type indicator | 8 bytes | TEXV0005 |
Padding | 1 byte | Null terminator for string |
Extra file type indicator? | 8 bytes | TEXI0001 |
Padding | 1 byte | Null terminator for string |
Texture type | 1 byte | 4 => DXT5? 0 => JPEG? |
Unknown data | 15 bytes | To be reversed |
Width | 4 bytes | Image's width |
Height | 4 bytes | Image's height |
Unknown data | 5 bytes | To be reversed |
Container version | 8 bytes | TEXB0003 |
Padding | 1 byte | Null terminator for string |
Unknown data | 8 bytes | To be reversed |
Mip map levels | 4 bytes | The number of mipmaps stored for this texture |
Mipmap entry | x bytes | See Mipmap entries |
Mipmap entries
Information | Size | Default value |
---|---|---|
Width | 4 bytes | Mipmap's entry width |
Height | 4 bytes | Mipmap's entry height |
Compression flag | 4 bytes | Indicates if the content is compressed or not |
Next image size | 4 bytes | Image block size (uncompressed) |
Next image size | 4 bytes | Image block size (compressed) |
Mipmap pixels | x bytes | Actual bitmap data in the format specified |