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~ deprecated --dir --pkg options, the software will automatically detect the background we're loading + first draft of FBO support, there's still some extra work to do ~ texture header is now hidden behind getters so the textures can be any kind of source ~ proper setting of resolution and translation variables for textures ~ simplified call flow for any pass rendering, removing render functions on effect and material ~ framebuffer setup has to happen before object setup in the scene Signed-off-by: Alexis Maiquez <almamu@almamu.com>
636 B
636 B
Sound objects
These are the simplest ones. They contain a simple list of sounds to play (one after another? needs to be confirmed) and simple information like volume, playmode, etc...
Specific json entries
- sound: An array of music files to play
- volume: The volume to play the music at. 0.0f - 1.0f
- mintime: The minimum delay between background rendering starting and sound starting
- maxtime: The maximum delay between background rendering starting and sound starting
- playbackmode: Whether the sound has to be looped or played oneshot...
Editor json entries
- muteineditor: Whether the sound has to be muted by default