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- Removed config class as It's no longer used + Added a small readme with all the documentation needed up to now + Changed the way the application starts to take into account execution switches to allow the users to select a background without recompiling the software Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
31 lines
1.3 KiB
Markdown
31 lines
1.3 KiB
Markdown
# Texture storage format
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Wallpaper engine uses a custom texture storage format converted by resourcecompiler.exe
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## Header
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| Information | Size | Default value |
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|---|---|---|
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| __File type indicator__ | 8 bytes | TEXV0005 |
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| __Padding__ | 1 byte | Null terminator for string |
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| __Extra file type indicator?__ | 8 bytes | TEXI0001 |
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| __Padding__ | 1 byte | Null terminator for string |
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| __Texture type__ | 1 byte | 4 => DXT5? 0 => JPEG? |
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| __Unknown data__ | 15 bytes | To be reversed |
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| __Width__ | 4 bytes | Image's width |
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| __Height__ | 4 bytes | Image's height |
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| __Unknown data__ | 5 bytes | To be reversed |
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| __Container version__ | 8 bytes | TEXB0003 |
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| __Padding__ | 1 byte | Null terminator for string |
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| __Unknown data__ | 8 bytes | To be reversed |
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| __Mip map levels__ | 4 bytes | The number of mipmaps stored for this texture |
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| __Mipmap entry__ | x bytes | See Mipmap entries |
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## Mipmap entries
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| Information | Size | Default value |
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|---|---|---|
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| __Width__ | 4 bytes | Mipmap's entry width |
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| __Height__| 4 bytes | Mipmap's entry height |
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| __Compression flag__ | 4 bytes | Indicates if the content is compressed or not |
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| __Next image size__ | 4 bytes | Image block size (uncompressed) |
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| __Next image size__ | 4 bytes | Image block size (compressed) |
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| __Mipmap pixels__ | x bytes | Actual bitmap data in the format specified |
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