mirror of
https://github.com/Almamu/linux-wallpaperengine.git
synced 2025-07-15 13:52:23 +08:00
181 lines
6.0 KiB
C++
181 lines
6.0 KiB
C++
#include "CGLSLContext.h"
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#include "WallpaperEngine/Logging/CLog.h"
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#include <cassert>
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#include <memory>
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#include <glslang/Include/ResourceLimits.h>
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#include <glslang/Public/ShaderLang.h>
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#include <glslang/SPIRV/GlslangToSpv.h>
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#include <spirv_cross/spirv_glsl.hpp>
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using namespace WallpaperEngine::Render::Shaders;
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TBuiltInResource BuiltInResource = {
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.maxLights = 32,
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.maxClipPlanes = 6,
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.maxTextureUnits = 32,
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.maxTextureCoords = 32,
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.maxVertexAttribs = 64,
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.maxVertexUniformComponents = 4096,
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.maxVaryingFloats = 64,
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.maxVertexTextureImageUnits = 32,
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.maxCombinedTextureImageUnits = 80,
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.maxTextureImageUnits = 32,
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.maxFragmentUniformComponents = 4096,
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.maxDrawBuffers = 32,
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.maxVertexUniformVectors = 128,
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.maxVaryingVectors = 8,
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.maxFragmentUniformVectors = 16,
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.maxVertexOutputVectors = 16,
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.maxFragmentInputVectors = 15,
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.minProgramTexelOffset = -8,
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.maxProgramTexelOffset = 7,
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.maxClipDistances = 8,
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.maxComputeWorkGroupCountX = 65535,
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.maxComputeWorkGroupCountY = 65535,
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.maxComputeWorkGroupCountZ = 65535,
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.maxComputeWorkGroupSizeX = 1024,
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.maxComputeWorkGroupSizeY = 1024,
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.maxComputeWorkGroupSizeZ = 64,
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.maxComputeUniformComponents = 1024,
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.maxComputeTextureImageUnits = 16,
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.maxComputeImageUniforms = 8,
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.maxComputeAtomicCounters = 8,
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.maxComputeAtomicCounterBuffers = 1,
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.maxVaryingComponents = 60,
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.maxVertexOutputComponents = 64,
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.maxGeometryInputComponents = 64,
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.maxGeometryOutputComponents = 128,
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.maxFragmentInputComponents = 128,
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.maxImageUnits = 8,
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.maxCombinedImageUnitsAndFragmentOutputs = 8,
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.maxCombinedShaderOutputResources = 8,
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.maxImageSamples = 0,
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.maxVertexImageUniforms = 0,
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.maxTessControlImageUniforms = 0,
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.maxTessEvaluationImageUniforms = 0,
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.maxGeometryImageUniforms = 0,
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.maxFragmentImageUniforms = 8,
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.maxCombinedImageUniforms = 8,
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.maxGeometryTextureImageUnits = 16,
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.maxGeometryOutputVertices = 256,
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.maxGeometryTotalOutputComponents = 1024,
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.maxGeometryUniformComponents = 1024,
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.maxGeometryVaryingComponents = 64,
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.maxTessControlInputComponents = 128,
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.maxTessControlOutputComponents = 128,
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.maxTessControlTextureImageUnits = 16,
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.maxTessControlUniformComponents = 1024,
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.maxTessControlTotalOutputComponents = 4096,
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.maxTessEvaluationInputComponents = 128,
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.maxTessEvaluationOutputComponents = 128,
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.maxTessEvaluationTextureImageUnits = 16,
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.maxTessEvaluationUniformComponents = 1024,
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.maxTessPatchComponents = 120,
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.maxPatchVertices = 32,
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.maxTessGenLevel = 64,
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.maxViewports = 16,
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.maxVertexAtomicCounters = 0,
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.maxTessControlAtomicCounters = 0,
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.maxTessEvaluationAtomicCounters = 0,
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.maxGeometryAtomicCounters = 0,
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.maxFragmentAtomicCounters = 8,
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.maxCombinedAtomicCounters = 8,
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.maxAtomicCounterBindings = 1,
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.maxVertexAtomicCounterBuffers = 0,
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.maxTessControlAtomicCounterBuffers = 0,
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.maxTessEvaluationAtomicCounterBuffers = 0,
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.maxGeometryAtomicCounterBuffers = 0,
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.maxFragmentAtomicCounterBuffers = 1,
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.maxCombinedAtomicCounterBuffers = 1,
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.maxAtomicCounterBufferSize = 16384,
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.maxTransformFeedbackBuffers = 4,
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.maxTransformFeedbackInterleavedComponents = 64,
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.maxCullDistances = 8,
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.maxCombinedClipAndCullDistances = 8,
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.maxSamples = 4,
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.maxMeshOutputVerticesNV = 256,
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.maxMeshOutputPrimitivesNV = 512,
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.maxMeshWorkGroupSizeX_NV = 32,
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.maxMeshWorkGroupSizeY_NV = 1,
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.maxMeshWorkGroupSizeZ_NV = 1,
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.maxTaskWorkGroupSizeX_NV = 32,
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.maxTaskWorkGroupSizeY_NV = 1,
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.maxTaskWorkGroupSizeZ_NV = 1,
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.maxMeshViewCountNV = 4,
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.limits = {
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.nonInductiveForLoops = 1,
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.whileLoops = 1,
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.doWhileLoops = 1,
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.generalUniformIndexing = 1,
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.generalAttributeMatrixVectorIndexing = 1,
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.generalVaryingIndexing = 1,
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.generalSamplerIndexing = 1,
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.generalVariableIndexing = 1,
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.generalConstantMatrixVectorIndexing = 1,
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}
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};
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CGLSLContext::CGLSLContext () {
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assert (this->sInstance == nullptr);
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glslang::InitializeProcess();
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}
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CGLSLContext::~CGLSLContext () {
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glslang::FinalizeProcess();
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}
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CGLSLContext& CGLSLContext::get () {
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if (sInstance == nullptr)
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sInstance = std::make_shared<CGLSLContext> ();
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return *sInstance;
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}
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std::string CGLSLContext::toGlsl (const std::string& content, ShaderType type) {
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if (type == ShaderType_Include) {
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sLog.error ("Include shaders cannot be converted as they should be part of a bigger shader");
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return "";
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}
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EShLanguage shaderType = type == ShaderType_Vertex ? EShLangVertex : EShLangFragment;
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glslang::TShader shader (shaderType);
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const char* shaderSource = content.c_str();
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shader.setStrings(&shaderSource, 1);
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shader.setEntryPoint("main");
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// TODO: USE HLSL IF GLSL-TO-GLSL DOESN'T WORK
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shader.setEnvInput(glslang::EShSourceGlsl, shaderType, glslang::EShClientOpenGL, 330);
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shader.setEnvClient(glslang::EShClientOpenGL, glslang::EShTargetOpenGL_450);
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shader.setEnvTarget(glslang::EShTargetSpv, glslang::EShTargetSpv_1_5);
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shader.setAutoMapLocations (true);
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shader.setAutoMapBindings (true);
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if (!shader.parse (&BuiltInResource, 100, false, EShMsgDefault)) {
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sLog.error ("GLSL Parsing Failed: ", shader.getInfoLog());
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return "";
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}
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glslang::TProgram program;
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program.addShader (&shader);
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if (!program.link (EShMsgDefault)) {
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sLog.error ("Program Linking Failed: ", program.getInfoLog());
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return "";
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}
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std::vector<uint32_t> spirv;
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glslang::GlslangToSpv (*program.getIntermediate (shaderType), spirv);
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spirv_cross::CompilerGLSL compiler(spirv);
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spirv_cross::CompilerGLSL::Options options;
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options.version = 330; // OpenGL 4.5 / Vulkan GLSL TODO: MAYBE THIS CAN BE CHANGED?
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options.es = false;
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compiler.set_common_options(options);
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return compiler.compile();
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}
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std::shared_ptr<CGLSLContext> CGLSLContext::sInstance = nullptr; |