linux-wallpaperengine/wallpaperengine
Alexis Maiquez e80ce94331 + Support for null textures in material passes
+ Basic parsing for object's effects (missing passes specified in the scene.json)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2019-08-14 10:42:10 +02:00
..
core + Support for null textures in material passes 2019-08-14 10:42:10 +02:00
fs Started rewrite of the wallpaper interpreter to aim for a more separated approach, this way the whole JSON data can be parsed and kept separeted from the actual rendering logic 2019-08-13 17:17:08 +02:00
irr + Support for loading combos settings directly from the JSON 2019-05-17 00:03:18 +02:00
shaders ~ Fixed shaders not compiling properly when define values were used from the JSON, this should solve some backgrounds displaying a black background and nothing else 2019-08-07 22:31:17 +02:00
video + Support for setting orthographic camera from scene information 2018-09-21 21:10:02 +02:00
camera.cpp ~ Current status of camera modifications 2018-07-06 16:04:18 +02:00
camera.h ~ Current status of camera modifications 2018-07-06 16:04:18 +02:00
core.cpp + Added parsing of general section of the JSON for the scene and the needed getters for the scene 2019-08-13 18:03:24 +02:00
core.h + Added parsing of general section of the JSON for the scene and the needed getters for the scene 2019-08-13 18:03:24 +02:00
effect.cpp + Added some default shader variables 2019-05-17 01:03:29 +02:00
effect.h + Added some default shader variables 2019-05-17 01:03:29 +02:00
image.cpp - Removed all the contents of the res folder as those weren't needed anymore 2019-04-05 08:34:53 +02:00
image.h - Removed all the contents of the res folder as those weren't needed anymore 2019-04-05 08:34:53 +02:00
irrlicht.cpp + Added renderization control to the file loading system (scenes control the whole renderization) 2018-08-27 16:15:31 +02:00
irrlicht.h + Added renderization control to the file loading system (scenes control the whole renderization) 2018-08-27 16:15:31 +02:00
object3d.cpp - Removed all the contents of the res folder as those weren't needed anymore 2019-04-05 08:34:53 +02:00
object3d.h + Added SDL and SDL_Mixer to implement audio support 2019-08-07 18:27:20 +02:00
object.cpp + Added SDL and SDL_Mixer to implement audio support 2019-08-07 18:27:20 +02:00
object.h + Added some default shader variables 2019-05-17 01:03:29 +02:00
project.cpp - Removed the whole "fileResolver" class in favour of using the actual irrlicht file-handling functions 2019-04-04 16:51:54 +02:00
project.h - Removed the whole "fileResolver" class in favour of using the actual irrlicht file-handling functions 2019-04-04 16:51:54 +02:00
scene.cpp - Removed all the contents of the res folder as those weren't needed anymore 2019-04-05 08:34:53 +02:00
scene.h - Removed the whole "fileResolver" class in favour of using the actual irrlicht file-handling functions 2019-04-04 16:51:54 +02:00
sound.cpp + Added SDL and SDL_Mixer to implement audio support 2019-08-07 18:27:20 +02:00
sound.h + Added SDL and SDL_Mixer to implement audio support 2019-08-07 18:27:20 +02:00
texture.cpp - Removed the whole "fileResolver" class in favour of using the actual irrlicht file-handling functions 2019-04-04 16:51:54 +02:00
texture.h - Removed the whole "fileResolver" class in favour of using the actual irrlicht file-handling functions 2019-04-04 16:51:54 +02:00