+ Added LZ4 lib to the compilation process

+ Basic draft for the texture custom loader, only ARGB (partially) supported for now

Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
This commit is contained in:
Alexis Maiquez Murcia 2019-04-02 17:08:34 +02:00
parent cf9457df65
commit 82682ecf02
8 changed files with 287 additions and 17 deletions

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@ -11,9 +11,10 @@ find_package(OpenGL REQUIRED)
find_package(GLUT REQUIRED)
find_package(ZLIB REQUIRED)
find_package(Irrlicht REQUIRED)
find_package(LZ4 REQUIRED)
include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} .)
include_directories(${X11_INCLUDE_DIR} ${IRRLICHT_INCLUDE_DIR} ${LZ4_INCLUDE_DIR} .)
add_executable(wallengine main.cpp wallpaperengine/shaders/compiler.h wallpaperengine/shaders/compiler.cpp wallpaperengine/project.cpp wallpaperengine/project.h wallpaperengine/scene.cpp wallpaperengine/scene.h wallpaperengine/object.cpp wallpaperengine/object.h wallpaperengine/camera.cpp wallpaperengine/camera.h wallpaperengine/core.cpp wallpaperengine/core.h wallpaperengine/image.cpp wallpaperengine/image.h wallpaperengine/object3d.cpp wallpaperengine/object3d.h wallpaperengine/effect.cpp wallpaperengine/effect.h wallpaperengine/fs/fileResolver.cpp wallpaperengine/fs/fileResolver.h wallpaperengine/irrlicht.cpp wallpaperengine/irrlicht.h wallpaperengine/config.cpp wallpaperengine/config.h wallpaperengine/video/renderer.cpp wallpaperengine/video/renderer.h wallpaperengine/video/node.cpp wallpaperengine/video/node.h wallpaperengine/video/material.cpp wallpaperengine/video/material.h wallpaperengine/texture.cpp wallpaperengine/texture.h)
add_executable(wallengine main.cpp wallpaperengine/shaders/compiler.h wallpaperengine/shaders/compiler.cpp wallpaperengine/project.cpp wallpaperengine/project.h wallpaperengine/scene.cpp wallpaperengine/scene.h wallpaperengine/object.cpp wallpaperengine/object.h wallpaperengine/camera.cpp wallpaperengine/camera.h wallpaperengine/core.cpp wallpaperengine/core.h wallpaperengine/image.cpp wallpaperengine/image.h wallpaperengine/object3d.cpp wallpaperengine/object3d.h wallpaperengine/effect.cpp wallpaperengine/effect.h wallpaperengine/fs/fileResolver.cpp wallpaperengine/fs/fileResolver.h wallpaperengine/irrlicht.cpp wallpaperengine/irrlicht.h wallpaperengine/config.cpp wallpaperengine/config.h wallpaperengine/video/renderer.cpp wallpaperengine/video/renderer.h wallpaperengine/video/node.cpp wallpaperengine/video/node.h wallpaperengine/video/material.cpp wallpaperengine/video/material.h wallpaperengine/texture.cpp wallpaperengine/texture.h wallpaperengine/irr/CImageLoaderTEX.h wallpaperengine/irr/CImageLoaderTEX.cpp)
target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY})
target_link_libraries(wallengine ${X11_LIBRARIES} ${X11_Xxf86vm_LIB} ${OPENGL_LIBRARIES} ${GLUT_LIBRARIES} ${ZLIB_LIBRARIES} ${IRRLICHT_LIBRARY} ${LZ4_LIBRARY})

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@ -0,0 +1,41 @@
# Finds liblz4.
#
# This module defines:
# LZ4_FOUND
# LZ4_INCLUDE_DIR
# LZ4_LIBRARY
#
# From https://github.com/facebook/hhvm/blob/master/CMake/FindLZ4.cmake
#
find_path(LZ4_INCLUDE_DIR NAMES lz4.h)
find_library(LZ4_LIBRARY NAMES lz4)
# We require LZ4_compress_default() which was added in v1.7.0
if (LZ4_LIBRARY)
include(CheckCSourceRuns)
set(CMAKE_REQUIRED_INCLUDES ${LZ4_INCLUDE_DIR})
set(CMAKE_REQUIRED_LIBRARIES ${LZ4_LIBRARY})
check_c_source_runs("
#include <lz4.h>
int main() {
int good = (LZ4_VERSION_MAJOR > 1) ||
((LZ4_VERSION_MAJOR == 1) && (LZ4_VERSION_MINOR >= 7));
return !good;
}" LZ4_GOOD_VERSION)
set(CMAKE_REQUIRED_INCLUDES)
set(CMAKE_REQUIRED_LIBRARIES)
endif()
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(
LZ4 DEFAULT_MSG
LZ4_LIBRARY LZ4_INCLUDE_DIR LZ4_GOOD_VERSION)
if (NOT LZ4_FOUND)
message(STATUS "Using third-party bundled LZ4")
else()
message(STATUS "Found LZ4: ${LZ4_LIBRARY}")
endif (NOT LZ4_FOUND)
mark_as_advanced(LZ4_INCLUDE_DIR LZ4_LIBRARY)

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@ -8,6 +8,7 @@
#include "wallpaperengine/shaders/compiler.h"
#include "wallpaperengine/project.h"
#include "wallpaperengine/irrlicht.h"
#include "wallpaperengine/irr/CImageLoaderTEX.h"
int WinID = 0;
irr::SIrrlichtCreationParameters _irr_params;
@ -125,6 +126,10 @@ int main (int argc, char* argv[])
// set our working directory
wp::fs::resolver.changeWorkingDirectory (_wp_engine_folder);
// register custom loader
wp::irrlicht::driver->addExternalImageLoader (new irr::video::CImageLoaderTex ());
wp::project* wp_project = new wp::project ();
if (wp_project->getScene ()->isOrthogonal() == true)

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@ -65,19 +65,11 @@ namespace wp
for (; texturesCur != texturesEnd; texturesCur ++)
{
// TODO: SUPPORT PROPER WALLPAPERENGINE FORMATS
irr::io::path texturePath = this->m_resolver.resolveOnWorkingDirectory ((*texturesCur));
std::string name = (*texturesCur);
name += ".tex";
irr::io::path texturePath = this->m_resolver.resolveOnWorkingDirectory (name);
std::string basename = (*texturesCur);
// TRY NORMAL EXTENSIONS FOR NOW...
if (texturePath == "")
{
texturePath = this->m_resolver.resolveOnWorkingDirectory (basename + ".png");
}
if (texturePath == "")
{
texturePath = this->m_resolver.resolveOnWorkingDirectory (basename + ".jpg");
}
this->m_textures.push_back (new wp::texture (texturePath));
}
}

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@ -0,0 +1,178 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#include "CImageLoaderTEX.h"
#include <irrlicht/irrlicht.h>
#include <lz4.h>
#include <wallpaperengine/irrlicht.h>
#include <string>
namespace irr {
namespace video {
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".tga")
bool CImageLoaderTex::isALoadableFileExtension (const io::path &filename) const
{
return core::hasFileExtension (filename, "tex");
}
//! returns true if the file maybe is able to be loaded by this class
bool CImageLoaderTex::isALoadableFileFormat (io::IReadFile *file) const
{
return false;
}
// load in the image data
IImage *CImageLoaderTex::loadImage (io::IReadFile *input) const
{
if (!input)
return 0;
video::IImage *image = 0;
char buffer [1024];
if (input->read (buffer, 9) != 9)
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot read header\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
if (memcmp (buffer, "TEXV0005", 9) != 0)
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: not really a tex\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
if (input->read (buffer, 9) != 9)
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot read second header\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
if (memcmp (buffer, "TEXI0001", 9) != 0)
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: not really a tex\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
u32 width;
u32 height;
u32 texture_width;
u32 texture_height;
u32 format;
input->read (&format, 4);
input->seek (4, true); // ignore bytes
input->read (&texture_width, 4);
input->read (&texture_height, 4);
input->read (&width, 4);
input->read (&height, 4);
input->seek (4, true); // ignore bytes
input->read (buffer, 9);
if (memcmp (buffer, "TEXB0003", 9) == 0)
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: TEXB0003 container not supported yet\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
else if (memcmp (buffer, "TEXB0002", 9) == 0)
{
input->seek (4, true);
}
else
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: Unknown container type\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
if (format != TextureFormat::ARGB8888)
{
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: Only ARGB8888 supported\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
u32 mipmap_count = 0;
input->read (&mipmap_count, 4);
u32 mipmap_width = 0;
u32 mipmap_height = 0;
u32 mipmap_compression = 0;
u32 mipmap_uncompressed_size = 0;
u32 mipmap_compressed_size = 0;
input->read (&mipmap_width, 4);
input->read (&mipmap_height, 4);
input->read (&mipmap_compression, 4);
input->read (&mipmap_uncompressed_size, 4);
input->read (&mipmap_compressed_size, 4);
char *decompressedBuffer = new char [mipmap_uncompressed_size];
if (mipmap_compression == 1)
{
char *compressedBuffer = new char [mipmap_compressed_size];
input->read (compressedBuffer, mipmap_compressed_size);
int result = LZ4_decompress_safe (compressedBuffer, decompressedBuffer, mipmap_compressed_size, mipmap_uncompressed_size);
if (!result)
{
delete [] decompressedBuffer;
delete [] compressedBuffer;
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot decompress texture data\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
delete [] compressedBuffer;
}
else
{
input->read (decompressedBuffer, mipmap_uncompressed_size);
}
image = wp::irrlicht::driver->createImage (ECF_A8R8G8B8, irr::core::dimension2d<u32> (texture_width, texture_height));
if (!image)
{
delete [] decompressedBuffer;
delete image;
wp::irrlicht::device->getLogger ()->log ("LOAD TEX: cannot create destination image\n", input->getFileName ().c_str (), irr::ELL_ERROR);
return 0;
}
u32 bytesPerPixel = image->getBytesPerPixel ();
char *imagedata = (char *) image->lock ();
for (u32 y = 0; y < height; y++)
{
u32 baseDestination = y * image->getPitch ();
u32 baseOrigin = y * (texture_width * 4);
for (u32 x = 0; x < width; x++)
{
imagedata[baseDestination + (x * bytesPerPixel) + 0] = decompressedBuffer[baseOrigin + ((texture_width - x) * 4) + 0];
imagedata[baseDestination + (x * bytesPerPixel) + 1] = decompressedBuffer[baseOrigin + ((texture_width - x) * 4) + 1];
imagedata[baseDestination + (x * bytesPerPixel) + 2] = decompressedBuffer[baseOrigin + ((texture_width - x) * 4) + 2];
imagedata[baseDestination + (x * bytesPerPixel) + 3] = decompressedBuffer[baseOrigin + ((texture_width - x) * 4) + 3];
}
}
image->unlock ();
delete [] decompressedBuffer;
return image;
}
}// end namespace irr
}//end namespace video

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@ -0,0 +1,51 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// this file was created by rt (www.tomkorp.com), based on ttk's png-reader
// i wanted to be able to read in PNG images with irrlicht :)
// why? lossless compression with 8-bit alpha channel!
#ifndef __C_IMAGE_LOADER_TEX_H_INCLUDED__
#define __C_IMAGE_LOADER_PNG_H_INCLUDED__
#include <irrlicht/irrlicht.h>
namespace irr
{
namespace video
{
//! Surface Loader for PNG files
class CImageLoaderTex : public IImageLoader
{
public:
//! returns true if the file maybe is able to be loaded by this class
//! based on the file extension (e.g. ".png")
virtual bool isALoadableFileExtension(const io::path& filename) const;
//! returns true if the file maybe is able to be loaded by this class
virtual bool isALoadableFileFormat(io::IReadFile* file) const;
//! creates a surface from the file
virtual IImage* loadImage(io::IReadFile* input) const;
private:
enum TextureFormat
{
ARGB8888,
RA88,
A8,
DXT5,
DXT3,
DXT1
};
};
} // end namespace video
} // end namespace irr
#endif

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@ -1,6 +1,7 @@
#include <irrlicht/irrlicht.h>
#include <iostream>
#include <fstream>
#include <stdexcept>
#include "fs/fileResolver.h"
@ -41,7 +42,7 @@ namespace wp
if (this->m_type != "scene")
{
throw "Only scene wallpapers supported for now";
throw std::runtime_error ("Only scene wallpapers are supported");
}
}

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@ -1,15 +1,16 @@
#include <wallpaperengine/texture.h>
#include <stdexcept>
#include <lz4.h>
#include "irrlicht.h"
namespace wp
{
texture::texture (irr::io::path file)
{
this->m_texture = wp::irrlicht::driver->getTexture (file);
}
irr::video::ITexture* texture::getIrrTexture ()
{
return this->m_texture;