Added support for color blend mode
Main pass' blendmode should be normal
Last pass' blendmode should be the first's
Fixed order of glClear's so _rt_FullFrameBuffer is the right color at the right time
Simplified effect and pass creation code a bit more
Non-visible images should render the full chain into the pingpong framebuffers instead of to screen
Fixed an integer division not producing float numbers
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Simplified texture decision graph and preload it so render is quicker
Improved material detecion on shaders
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Further improvements on detection of combo values for shaders
Support for detecting visibility settings on effects
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Added support for PKGV0018
Try to prevent crashing when shaders do not compile and go with whatever can be displayed
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Added combo properties support
Bumped up GLSL version to 130 and added some extra definitions
This work goes on to #115, although the background won't start up yet because of shader compilation issues
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Fixed combo setting based on the textures supplied to the image
~ Fixed vec4 shader constants not using the default value
Should fix#87
Signed-off-by: Alexis Maiquez Murcia <almamu@almamu.com>
~ deprecated --dir --pkg options, the software will automatically detect the background we're loading
+ first draft of FBO support, there's still some extra work to do
~ texture header is now hidden behind getters so the textures can be any kind of source
~ proper setting of resolution and translation variables for textures
~ simplified call flow for any pass rendering, removing render functions on effect and material
~ framebuffer setup has to happen before object setup in the scene
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ quick and dirty hack to make combos propagate between shaders (this needs to be improved, left TODOs for that)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
+ added helper to parse vector4 data from json
- removed some old, commented out code
+ added support for getting textures from the shader's code too (fixes masks on some backgrounds)
+ added support for shader varibles with default values from shader's source code
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
- removed irrlicht functions and types from the active codebase so it's no longer required at compile time (CContext still there as the code might be still be useful)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ written close to equivalent versions in OpenGL code using GLM and GLFW
~ written replacements for texture and package loading to not use irrlicht anymore
~ updated shader compiler as we now don't need to replace attributes anymore
+ added support for texture flags in the texture header (as they're needed for opengl to get proper information)
TODO: REWRITE VIDEO PLAYER SUPPORT AS THIS UPDATE EFFECTIVELY BREAKS IT
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
+ added g_Time to global variable storage
- removed global g_Time from main
~ changed "shader parameters" to "shader variables" as it's a more apt naming
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ changed most pointers to const references to prevent modification, specially from the background parser
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Take in mind that this feature is still in development, so the result most likely will be very different from the actual wallpaper engine
The final approach might be different from what's currently in use, but It's just a nice proof of concept approach
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Improved Shader Compiler parameter list to a better approach
+ Added support for one-pass effects with shaders (only first shader/pass will be applied)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
This includes changes to old code to be compatible, the externs won't be used once the renderer is rewritten and the old code removed
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
~ Updated #include directives to include full paths to files
~ Re-organized folder structure for the project
Signed-off-by: Alexis Maiquez <almamu@almamu.com>