Commit Graph

90 Commits

Author SHA1 Message Date
Almamu
573fc6fe13 chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc
2025-05-09 02:43:48 +02:00
Almamu
4c0c32055a chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around 2025-04-25 23:26:33 +02:00
Almamu
93139b7e21 chore: more cleanup and fixes 2025-04-25 21:42:33 +02:00
Almamu
c59c466674 chore: delete uniforms if they already exist before setting 2025-04-25 20:40:26 +02:00
Almamu
4c986929c8 feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation
2025-04-20 19:38:22 +02:00
Almamu
e69c67f713 fix: regression on texture setup not working properly 2025-04-19 14:46:12 +02:00
Almamu
fad0166f24 chore: simplify the texture detection a little bit, still work left to do 2025-04-19 14:21:04 +02:00
Almamu
f312bcdca4 refactor: simplified working with properties, constants and shader variables 2025-04-19 09:49:21 +02:00
Almamu
756f28ce19 fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account
2025-04-17 03:44:13 +02:00
Almamu
beb186050b feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically
2025-04-17 02:56:26 +02:00
Almamu
fe065f72b7 chore: properly set combos based on textures 2025-04-16 19:36:28 +02:00
Almamu
94a4d9ecee fix: some textures applied were not the right ones 2025-04-16 18:10:47 +02:00
Almamu
8adeefad9c chore: more debug info for the pretty printer 2025-04-16 17:14:10 +02:00
Almamu
b67021fae8 chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place 2025-04-16 16:54:19 +02:00
Almamu
9ff7adae02 feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine 2025-04-16 02:37:34 +02:00
Almamu
1db86053ce chore: cleanup of the core part of the project 2025-04-14 03:58:59 +02:00
Almamu
ae66deffb6 chore: some readability improvements on code 2025-04-11 01:40:13 +02:00
Almamu
7bff63c037 chore: changed shader compilation slightly so they're passed onto glsl just once 2025-04-06 20:13:45 +02:00
Almamu
740c290a82 chore: make use of external repos for all deps instead of copying things manually and more cleanup work 2025-04-06 08:40:00 +02:00
Almamu
85eecc3ea1 feat: added glslang and spirv-core for handling shaders, should provide better results than current systems 2025-03-31 01:24:25 +02:00
moetayuko
5a45c9a26b
Workaround errors when loading wallpapers made recently (#244)
* Add sampler2DComparison and uint to known types

* Ignore unsupported `#require` preprocessor directive

`#require LightingV1` is found in generic4.frag, genericimage4.frag, ...

* Mark _alias_* textures as FBOs

Currently not supported, but prevents loading from the file, thereby
avoiding CAssetLoadException
2024-09-03 00:23:56 +02:00
Alexis Maiquez
bd5e452d34 fix: support shaders without textures (like flat), improves #184
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 03:10:52 +01:00
Alexis Maiquez
170af5ff7c fix: black backgrounds on latest wallpaperengine version (g_Color4 was added)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:59:00 +01:00
Alexis Maiquez
b8fd1eefac chore: clang-format and code formatting done with an extra of code cleanup
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-12-14 02:20:34 +01:00
Alexis Maiquez
181dd1eef8 Fix for #161, texture priorities were not being properly taken into account
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-05-07 18:54:01 +02:00
Alexis Maiquez
a713ad001a Fixes #160, xray effects on full image layers weren't working properly. Should fix anything using the inverse matrix of modelViewProjection
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 23:40:16 +02:00
Alexis Maiquez
73ef4d6dbf Added support for g_Daytime in shaders
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 22:48:08 +02:00
Alexis Maiquez
96b931d931 Added g_ModelMatrix, g_NormalModelMatrix, g_ViewProjectionMatrix, g_LightAmbientColor and g_LightSkylightColor to shaders
Added support for specifying array variables for shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-04-20 21:54:45 +02:00
Alexis Maiquez
a89d8ebb22 Added basic support for audio processing so backgrounds can react to sound playing in the system
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-26 18:18:21 +02:00
Alexis Maiquez
cc7ec0561d Separated X11 fullscreen code detection from the output driver as they don't have to work at the same time
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 23:38:23 +01:00
Alexis Maiquez
f499454957 Fixed identation problems
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-03-23 01:42:01 +01:00
Alexis Maiquez
37631e9c40 Upgraded to shader version 330
Added support for shader patches
Removed useless DEBUG define in favour of NDEBUG

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-11 03:21:45 +01:00
Alexis Maiquez
3d8452ee9a Revert "Properly clamp volume value"
This partially reverts commit 95713ae439.

# Conflicts:
#	src/WallpaperEngine/Application/CApplicationContext.cpp

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 23:59:39 +01:00
Alexis Maiquez
732c60da46 More code cleanups
Update .clang-format

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 18:48:19 +01:00
Alexis Maiquez
d2e82e72d8 Small code cleanups
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-08 14:27:41 +01:00
Alexis Maiquez
95713ae439 Properly clamp volume value
Removed all usages of std::make_pair

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:35:47 +01:00
Alexis Maiquez
55760aee4d More code cleanup:
- Separated program args parsing and validation from initialization code
 - Application's main body in it's own class

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-07 04:17:51 +01:00
Alexis Maiquez
e888bb452d Fix bloom effect FBO's not using GL_LINEAR, no more blocky bloom
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:45:14 +01:00
Alexis Maiquez
30bb8d6d72 Small cleanup of pass initialization code
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-05 06:36:07 +01:00
Alexis Maiquez
a24b1923f6 Cleanup of code:
- use of auto in some places (more of this to come)
 - use for loops instead of iterators for most of the loops
 - extracted glfw/glew code into it's own class
 - make usage of std::filesystem instead of checking things with old C libraries

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 18:41:51 +01:00
Alexis Maiquez
d370e028ff Renamed CContext to CRenderContext to allow for the introduction of CAudioContext in following iterations
Improved logging and error reporting to be a bit more flexible

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-03 00:00:17 +01:00
Alexis Maiquez
4dc3a4bc01 Added g_PointerPositionLast
Improved delay calculation for parallax (should prevent backgrounds from flickering with big delays)
Fixed g_TexelSize having the wrong value and g_TexelSizeHalf not being defined

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2023-02-01 18:40:38 +01:00
Alexis Maiquez
ed1efdcd66 Added parsing for text properties
Simplified how passes rendering works and separated it into a two stages process
  Setup (prepares shaders, uniforms, attributes, etc)
  Render (only performs the actual rendering)

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-04 10:16:15 +01:00
Alexis Maiquez
cdaebbe893 Added support for camera bloom
Added support for virtual files

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 23:07:13 +01:00
Alexis Maiquez
c13d743022 Container access should happen through CContext
Textures now have a cache system that prevents loading them more than once

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 14:27:05 +01:00
Alexis Maiquez
5521e90155 Ignore composelayers for now
Added support for color blend mode
Main pass' blendmode should be normal
Last pass' blendmode should be the first's
Fixed order of glClear's so _rt_FullFrameBuffer is the right color at the right time
Simplified effect and pass creation code a bit more
Non-visible images should render the full chain into the pingpong framebuffers instead of to screen
Fixed an integer division not producing float numbers

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-03 13:14:52 +01:00
Alexis Maiquez
261bc696df Added some object labels in opengl so they're reflected on RenderDoc while on debug
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-02 09:28:42 +01:00
Alexis Maiquez
7e6cb9a458 Simplified image rendering code further
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-11-01 04:00:34 +01:00
Alexis Maiquez
cb6f05ff27 Simplified image rendering code a bit so it's easier to follow
Improved detection of macros for shaders

Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-31 12:09:14 +01:00
Alexis Maiquez
c9f8624b8b Reduced amount of glClears used in the rendering process
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
2022-10-29 14:02:10 +02:00