* feat: added glslang and spirv-core for handling shaders, should provide better results than current systems
* fix: brought back proper include placement, should fix some shaders not working
* chore: dial down required version to 330
* fix: crash when taking screenshot
* fix: use glReadnPixels for X11 copying to be more memory safe
* chore: reverted part of last commit
* chore: delay initialization of browser until it's used once
* chore: do not initialize web browser unless explicitly needed
* chore: cleanup filesystem functions to use containers directly
* chore: memory cleanup fixes
* chore: fix glReadPixels for older opengl versions
* chore: remove shader patches as they shouldn't be needed anymore
* chore: initialise variables
* chore: update deps, actions and readme
* chore: make use of custon glslang and SPIRV-Cross
* Revert "chore: update deps, actions and readme"
This reverts commit c3fbc9340b.
* chore: update actions to include submodules
* chore: do not depend on SPIRV-Tools
* fix: added log10 macro
* feat: update to latest glslang (swizzle and vec2/vec3/vec4 implicit casting to float)
* revert: delayed initialization of cef was causing issues, reverted
* chore: re-organized web wallpaper support to use custom scheme and better handle multiprocessing
* chore: make use of external repos for all deps instead of copying things manually and more cleanup work
* chore: wrong include file used in CGLSLContext.cpp
* chore: fix wayland generation folder not being present
* feat: somewhat support TEXB0004
* chore: improve function call matching and fallback to more lax method if no function is found
* chore: changed shader compilation slightly so they're passed onto glsl just once
* feat: swap android's fft implementation (which wasn't right) with kissfft's and fix update frequency issues
* chore: added missing dependency
* chore: added missing dep to PKGBUILD
* feat: add testing tools to run over all backgrounds and getting output data
* chore: jail CDirectory to the basepath and prevent accessing data outside of the main directory
* chore: process script now scales the previews so the html file is not too big
* chore: add showcase gallery to the README.md
* chore: update README
* chore: some readability improvements on code
* chore: fix segfault after code cleanup
* chore: make use of std::filesystem::canonical instead of basepath and slight typing changes on texture objects
* chore: fix path detection being wrong, make use of std::filesystem::path on CContainers
* chore: cleanup of the core part of the project
* chore: bring back std::move and make some methods const where it makes sense
* feat: added a pretty printer for easier debug and comparison between different versions of linux-wallpaperengine
* chore: refactored shader compilation code once more to be easier to follow and fixed the longstanding bug of #include not being added in the right place
* chore: more debug info for the pretty printer
* fix: some textures applied were not the right ones
* chore: properly set combos based on textures
* feat: take into account project properties for shader values
feat: proper parsing of combo values in shaders
fix: shader units weren't linked as they should
chore: more support for detecting shader things automatically
* fix: blending mode for passes using the wrong value
fix: shader uniforms from project properties should now be taken into account
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: use ubuntu 22 and ubuntu 24 as builders, ubuntu 20 is retired
* chore: hopefully fix github actions build
* refactor: simplified working with properties, constants and shader variables
* chore: remove a couple of todos that aren't needed anymore
* chore: simplify the texture detection a little bit, still work left to do
* fix: regression on texture setup not working properly
* fix: filenames with dots were not being handled properly
* chore: remove some uselesss messages
* chore: fixed std::string json values not casting anything to it as it was assumed
* fix: null user value for constants means it cannot be modified by the user
* chore: remove exception when a shader constant uses a non-existant property
* fix: angles can be an user setting too, also added detection for animation frames to show a warning
* fix: ensure variable information is not commented out by a line comment
* fix: shader includes weren't being processed properly
* chore: update to latest glslang and SPIRV-Cross to support non-integer array indices
* chore: make use of auto where it made sense
* feat: make use of in/out promotion on glslang-WallpaperEngine
feat: use glslang-WallpaperEngine linkin process as an extra validation
* chore: improve scripts for running the app
* chore: hide background structure dump behind a command-line switch
* chore: rewritten bloom effect as a json object inside C++ so it's easier to follow
* chore: removed deprecated parameters and switched to argparse instead of getopt
fix: clamping mode wasn't applied by background properly, only globally
* chore: removed help prompt from the output unless actually required
* fix: web subprocesses weren't launching due to parameter's parsing, temporal fix
* feat: added material command copy support
* feat: do not initialize some subsystems if they're disabled or not used by backgrounds
* chore: ignore type in combos as only seems to be used in the editor
* chore: update to latest glslang-WallpaperEngine changes
* chore: delete uniforms if they already exist before setting
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: more cleanup and fixes
* chore: update file functions to make use of shared_ptr/unique_ptr instead of copying things around
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
* chore: more changes to unique_ptr and shared_ptr
feat: improved render initialization process to make it easier and simpler to add new drivers (no more #ifdef in CWallpaperApplication.cpp)
* chore: change all is/as castings to use typeid so no string comparison takes place
* chore: more cleanup, default initialization of values wherever possible
* chore: moved more things to std::unique_ptr and std::shared_ptr
* chore: moved more things to std::unique_ptr and std::shared_ptr
* fix: browser context usage crashed the app
* chore: the setting controls fullscreen detection creation the same way audio works
* fix: ensure that at least one frame is rendered before detecting fullscreen windows
* chore: slight changes to output and documentation to properly reflect current build configuration
* chore: fix mipmap texture creation
* chore: fix pass uniforms not taking into account fragment shader's uniforms
chore: keep processed code in the shader sent to opengl so it appears on RenderDoc
* chore: formating issues by codefactor
* chore: do not use new to allocate the pretty printer
* fix: strchr wasn't properly done for window geometry
* chore: add recording mode for status page generation
* chore: update .gitignore
* chore: update script to make use of video generation instead of the old python scripts
* chore: also copy project.json so it can be used on the site too
* fix: regression on invisible images not being rendered
* feat: add option to disable camera parallax
* chore: add the reversing tools I have locally
* chore: mention some of the common issues in the README.md
* chore: take submodules into account for archlinux
* chore: missed cd "$pkgname" in arch's prepare step
* Updated gitignore
* Basic Web support
* Basic Cmake(not working)
* Working CEF
* Clean up Render/CWeb
* Download CEF in CMAKE
* Fixed compile error(excesive comma)
* Fixed CWeb compile error(scaling mode)
* Commented flag in CEF flag(-fno-rtti) which disabled dynamic cast
* Commented CEF compiler flags for MacOS
* Added third_party to gitignore
* Fixed libvulkan.so.1 error (deleted file entirely)
* Removed cefsimple, CefShutdown in signal, cleaned up cmake a bit
* Updated .gitignore
* Get render function to previous version
* Fixed typo in coment
* Fixed tab
* Removed shaders too
* Fix codefactor issues
Removed wayland-display in favour of screen-root, it should automatically switch between X11 and Wayland implementations
Removed all the window-server-specific code from CWallpaperApplication
Moved COutput from CWallpaperApplication to each CVideoDriver as the output is tied to the driver
Moved CFullScreenDetector from CWallpaperApplication to each CVideoDriver as the detection is tied to the video driver
Applied the Driver treatment to the Input, this way CInputContext doesn't depend on the driver used
Updated CRenderContext to be aware of viewport-specific context updates
Viewport information is now held inside COutputViewport instead of being a simple map
Merged CLayerSurface and SWaylandOutput, inheriting from the new COutputViewport to standarize the minimum requirements of a viewport
(makeCurrent and swapOutput are common requirements, X11 was the outlier not needing these per-viewport)
Moved all the viewport-specific code of Wayland from CWaylandOpenGLDriver to It's own class CWaylandOutputViewport
Fixed an issue under Wayland where sometimes the background surfaces wouldn't get anything drawn because the CWaylandOutput wasn't reset
Updated screenshot-taking code to be standard for all drivers again
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Added comments all over the codebase to explain things a bit better
Improved CApplicationContext to be a bit more self-explanatory
Abstracted CRenderContext access away into a helper that every render class should use
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Window mode now has extra settings for setting the position and size
Fixed audio not muting when --silent was used
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
- Separated program args parsing and validation from initialization code
- Application's main body in it's own class
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Fixed README.md to properly reflect all dependencies in the command examples
Added support for audio looping
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
- use of auto in some places (more of this to come)
- use for loops instead of iterators for most of the loops
- extracted glfw/glew code into it's own class
- make usage of std::filesystem instead of checking things with old C libraries
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
CUserSettingVector3 are initializable with just one float value
Objects' origin and scale are now UserSettings too
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Simplified how passes rendering works and separated it into a two stages process
Setup (prepares shaders, uniforms, attributes, etc)
Render (only performs the actual rendering)
Signed-off-by: Alexis Maiquez <almamu@almamu.com>
Added combo properties support
Bumped up GLSL version to 130 and added some extra definitions
This work goes on to #115, although the background won't start up yet because of shader compilation issues
Signed-off-by: Alexis Maiquez <almamu@almamu.com>